Can you confirm whether the latest stable pre-release build fixes the
issue with nouveau?

On 9/21/20 1:32 PM, zoidby wrote:
> You were right, this seems nouveau related. I switched to the official
> nvidia driver and it is working.
>
> But i am not sure if VGL_FORCEALPHA=1 would have fixed this. I
> remember trying that without success when i used nouveau since it was
> suggested here:
> https://wiki.archlinux.org/index.php/VirtualGL#Problem:_rendering_glitches,_unusually_poor_performance,_or_application_errors
>
> But i could be wrong.
>
> Thank you!
> On Monday, 21 September 2020 at 03:35:04 UTC+2 DRC wrote:
>
>     That error probably means that the driver (nouveau?) places 10-bpc
>     GLXFBConfigs at the head of the list. AMDGPU does that, too. I
>     have a workaround for that issue but was waiting until other
>     AMDGPU issues were resolved by AMD. In the meantime, try setting
>     VGL_FORCEALPHA=1 to encourage VGL to use an 8-bpc GLXFBConfig.
>
>>     On Sep 20, 2020, at 9:03 AM, zoidby <[email protected]> wrote:
>>
>>     Hi
>>
>>
>>     When i run glxgears, i get this error:
>>
>>     > vglrun glxgears
>>     [VGL] NOTICE: Automatically setting VGL_CLIENT environment
>>     variable to
>>     [VGL] 10.0.0.3, the IP address of your SSH client.
>>     [VGL] ERROR: in sendVGL--
>>     [VGL] 477: The VGL Transport requires 8 bits per component
>>
>>
>>     But glxspheres64 works:
>>
>>     > vglrun glxspheres64
>>     [VGL] NOTICE: Automatically setting VGL_CLIENT environment
>>     variable to
>>     [VGL] 10.0.0.3, the IP address of your SSH client.
>>     Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
>>     GLX FB config ID of window: 0xb5 (8/8/8/8)
>>     Visual ID of window: 0x20
>>     Context is Direct
>>     OpenGL Renderer: NV106
>>     101.623796 frames/sec - 113.412157 Mpixels/sec
>>     101.201136 frames/sec - 112.940467 Mpixels/sec
>>     101.317899 frames/sec - 113.070776 Mpixels/sec
>>     101.085025 frames/sec - 112.810888 Mpixels/sec
>>
>>
>>     The same goes for other programs. Warsow works, quake3 does not.
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