Can you confirm whether the latest stable pre-release build fixes the issue with nouveau?
On 9/21/20 1:32 PM, zoidby wrote: > You were right, this seems nouveau related. I switched to the official > nvidia driver and it is working. > > But i am not sure if VGL_FORCEALPHA=1 would have fixed this. I > remember trying that without success when i used nouveau since it was > suggested here: > https://wiki.archlinux.org/index.php/VirtualGL#Problem:_rendering_glitches,_unusually_poor_performance,_or_application_errors > > But i could be wrong. > > Thank you! > On Monday, 21 September 2020 at 03:35:04 UTC+2 DRC wrote: > > That error probably means that the driver (nouveau?) places 10-bpc > GLXFBConfigs at the head of the list. AMDGPU does that, too. I > have a workaround for that issue but was waiting until other > AMDGPU issues were resolved by AMD. In the meantime, try setting > VGL_FORCEALPHA=1 to encourage VGL to use an 8-bpc GLXFBConfig. > >> On Sep 20, 2020, at 9:03 AM, zoidby <[email protected]> wrote: >> >> Hi >> >> >> When i run glxgears, i get this error: >> >> > vglrun glxgears >> [VGL] NOTICE: Automatically setting VGL_CLIENT environment >> variable to >> [VGL] 10.0.0.3, the IP address of your SSH client. >> [VGL] ERROR: in sendVGL-- >> [VGL] 477: The VGL Transport requires 8 bits per component >> >> >> But glxspheres64 works: >> >> > vglrun glxspheres64 >> [VGL] NOTICE: Automatically setting VGL_CLIENT environment >> variable to >> [VGL] 10.0.0.3, the IP address of your SSH client. >> Polygons in scene: 62464 (61 spheres * 1024 polys/spheres) >> GLX FB config ID of window: 0xb5 (8/8/8/8) >> Visual ID of window: 0x20 >> Context is Direct >> OpenGL Renderer: NV106 >> 101.623796 frames/sec - 113.412157 Mpixels/sec >> 101.201136 frames/sec - 112.940467 Mpixels/sec >> 101.317899 frames/sec - 113.070776 Mpixels/sec >> 101.085025 frames/sec - 112.810888 Mpixels/sec >> >> >> The same goes for other programs. Warsow works, quake3 does not. >> -- >> You received this message because you are subscribed to the >> Google Groups "VirtualGL User Discussion/Support" group. >> To unsubscribe from this group and stop receiving emails from it, >> send an email to [email protected]. >> To view this discussion on the web visit >> >> https://groups.google.com/d/msgid/virtualgl-users/3acaec31-c5a3-4f40-849f-37041cbc36aan%40googlegroups.com >> >> <https://groups.google.com/d/msgid/virtualgl-users/3acaec31-c5a3-4f40-849f-37041cbc36aan%40googlegroups.com?utm_medium=email&utm_source=footer>. > > -- > You received this message because you are subscribed to the Google > Groups "VirtualGL User Discussion/Support" group. > To unsubscribe from this group and stop receiving emails from it, send > an email to [email protected] > <mailto:[email protected]>. > To view this discussion on the web visit > https://groups.google.com/d/msgid/virtualgl-users/fac16ad5-f699-48c8-9ade-654e736f8bc5n%40googlegroups.com > <https://groups.google.com/d/msgid/virtualgl-users/fac16ad5-f699-48c8-9ade-654e736f8bc5n%40googlegroups.com?utm_medium=email&utm_source=footer>. -- You received this message because you are subscribed to the Google Groups "VirtualGL User Discussion/Support" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/virtualgl-users/fda49767-5438-175a-0a00-41adbe4538ae%40virtualgl.org.
