Thanks for testing!

> On Oct 17, 2020, at 12:38 PM, zoidby <[email protected]> wrote:
> 
> 
> First of all, sorry that it took me so long to reply. I tried testing your 
> changes earlier but the git-package from the Arch User Repository wouldn’t 
> build on my system. I’ve created my own package now and got it to build. I 
> also had to revert back to nouveau which contributed to this not being done 
> quicker.
> 
> But i can report that your changes work!
> 
> To check if the error was still there i’ve reverted to nouveau and used the 
> original package provided by my distribution. Error was still there.
> 
> Then i replaced the original virtualgl package with my own -git package and 
> the error is gone. glxgears works now.
> 
> Thank you for this fix! And sorry again, that i keept you waiting this long.
>> On Wednesday, 14 October 2020 at 22:32:10 UTC+2 DRC wrote:
>> Can you confirm whether the latest stable pre-release build fixes the issue 
>> with nouveau?
>>> On 9/21/20 1:32 PM, zoidby wrote:
>>> You were right, this seems nouveau related. I switched to the official 
>>> nvidia driver and it is working.
>>> 
>>> But i am not sure if VGL_FORCEALPHA=1 would have fixed this. I remember 
>>> trying that without success when i used nouveau since it was suggested 
>>> here: 
>>> https://wiki.archlinux.org/index.php/VirtualGL#Problem:_rendering_glitches,_unusually_poor_performance,_or_application_errors
>>> 
>>> But i could be wrong.
>>> 
>>> Thank you!
>>> On Monday, 21 September 2020 at 03:35:04 UTC+2 DRC wrote:
>>>> That error probably means that the driver (nouveau?) places 10-bpc 
>>>> GLXFBConfigs at the head of the list. AMDGPU does that, too. I have a 
>>>> workaround for that issue but was waiting until other AMDGPU issues were 
>>>> resolved by AMD. In the meantime, try setting VGL_FORCEALPHA=1 to 
>>>> encourage VGL to use an 8-bpc GLXFBConfig.
>>>> 
>>>>> On Sep 20, 2020, at 9:03 AM, zoidby <[email protected]> wrote:
>>>>> 
>>>>> Hi
>>>> 
>>>>> 
>>>>> 
>>>>> When i run glxgears, i get this error:
>>>>> 
>>>>> > vglrun glxgears
>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>>>> [VGL] 10.0.0.3, the IP address of your SSH client.
>>>>> [VGL] ERROR: in sendVGL--
>>>>> [VGL] 477: The VGL Transport requires 8 bits per component
>>>>> 
>>>>> 
>>>>> But glxspheres64 works:
>>>>> 
>>>>> > vglrun glxspheres64
>>>>> [VGL] NOTICE: Automatically setting VGL_CLIENT environment variable to
>>>>> [VGL] 10.0.0.3, the IP address of your SSH client.
>>>>> Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
>>>>> GLX FB config ID of window: 0xb5 (8/8/8/8)
>>>>> Visual ID of window: 0x20
>>>>> Context is Direct
>>>>> OpenGL Renderer: NV106
>>>>> 101.623796 frames/sec - 113.412157 Mpixels/sec
>>>>> 101.201136 frames/sec - 112.940467 Mpixels/sec
>>>>> 101.317899 frames/sec - 113.070776 Mpixels/sec
>>>>> 101.085025 frames/sec - 112.810888 Mpixels/sec
>>>>> 
>>>>> 
>>>>> The same goes for other programs. Warsow works, quake3 does not.
>>>> 
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