Hi,
 
We had it all setup, and the OpenGL application worked nice! The 3D 
model rotated and zoomed nearly realtime. Even animation of electrical 
fields were no problem.
Of course for each user 1 CPU will be needed, i assume because it is 
rather bussy compressing the images. Also the network should be reallly 
50Mbit/sec per user.
No problem that can all be arranged. Although it would have bin nice if 
the compression would take less resources, e.g. accelerated using 
hardware or maybe CUDA?
 
BUT after that we started to draw a simple cube in the application. And 
it became clear that position of the mouse and the wireframe drawn in 
XOR mode by OpenGL, were out of sync after some movement with the mouse. 
This is i think due to frame spoiling in combination with XOR drawing. 
Using the -sp option to vglrun, makes it all to slow to work with.
 
Now the question:
is there any way to better synchronize mouse position with the last 
drawn frame, or whatever is causing this behaviour.
We tried both TurboVNC way and the other VGL image Transport way, same 
problem.
Maybe it is possible to intercepts the drawing mode, and do something 
special in case of XOR mode.  It is not something which takes a lot of 
resource from the CPU or Network, it is more a problem in the way it 
works. In fact XOR mode is normally used to speed things up in drawing 
application, since drawing twice the same things removes the wireframe 
again.
Therefore it was more like a suprize that exactly this did not work 
properly.
 
Do you see a solution?
Is this a common problem?
Maybe we should actually solve this together with the software 
application vendor?
 
Best Regards,
 
Klaas

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