Any program which demonstrates the problem (even if it is closed source)
would be helpful.  This is the first I've heard of this problem.
VirtualGL does not modify glLogicOp(), so I have no idea why XOR drawing
would be problematic.

klaas.holwerda wrote:
> DRC wrote:
>> Can you send me a test code that demonstrates the problem?
>>   
> That is a bit complicated, since this application is bought with 
> licenses and such.
> I would need to find a freeware program with the same problems, maybe 
> http://www.blender.org/, but i need to test that first.
> Or write something myself, but i am not that good with OpenGL, just used 
> it once for something simple close to 2D.
> I try to think of something, but i may take me a week or so, since i 
> will be traveling.
> 
> Having some open source 2D projects myself, i understand that some code 
> would indeed be the best way to find the problem.
> But if i find a free program to demo the problem, would that help you 
> enough? If not, i better concentrate on writing something.
> 
> Sofar thanks for the quick respons!
> 
> Klaas
> 
> 
> 
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