Can you send me a test code that demonstrates the problem?

On Nov 20, 2009, at 9:50 AM, "klaas.holwerda" <n...@klaasholwerda.nl>  
wrote:

> Hi,
>
> We had it all setup, and the OpenGL application worked nice! The 3D
> model rotated and zoomed nearly realtime. Even animation of electrical
> fields were no problem.
> Of course for each user 1 CPU will be needed, i assume because it is
> rather bussy compressing the images. Also the network should be  
> reallly
> 50Mbit/sec per user.
> No problem that can all be arranged. Although it would have bin nice  
> if
> the compression would take less resources, e.g. accelerated using
> hardware or maybe CUDA?
>
> BUT after that we started to draw a simple cube in the application.  
> And
> it became clear that position of the mouse and the wireframe drawn in
> XOR mode by OpenGL, were out of sync after some movement with the  
> mouse.
> This is i think due to frame spoiling in combination with XOR drawing.
> Using the -sp option to vglrun, makes it all to slow to work with.
>
> Now the question:
> is there any way to better synchronize mouse position with the last
> drawn frame, or whatever is causing this behaviour.
> We tried both TurboVNC way and the other VGL image Transport way, same
> problem.
> Maybe it is possible to intercepts the drawing mode, and do something
> special in case of XOR mode.  It is not something which takes a lot of
> resource from the CPU or Network, it is more a problem in the way it
> works. In fact XOR mode is normally used to speed things up in drawing
> application, since drawing twice the same things removes the wireframe
> again.
> Therefore it was more like a suprize that exactly this did not work
> properly.
>
> Do you see a solution?
> Is this a common problem?
> Maybe we should actually solve this together with the software
> application vendor?
>
> Best Regards,
>
> Klaas
>
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