They weren't really getting 150 fps (see notes in documentation
regarding frame spoiling.)

This seems like perhaps the X server on the client end doesn't support
an X11 extension that the application is looking for.  Does the game run
remotely from server to client without using vglrun (that is, using
indirect OpenGL rendering?)  What type of graphics card/drivers, X
server, and operating system are in the client machine?

Jim Kusznir wrote:
> Hello:
> 
> I tried today to run tf2 through virtualgl / vgl transport, and
> received the following error:
> 
> X Error of failed request:  XF86VidModeClientNotLocal
>   Major opcode of failed request:  129 (XFree86-VidModeExtension)
>   Minor opcode of failed request:  18 (XF86VidModeSetGammaRamp)
>   Serial number of failed request:  1676
>   Current serial number in output stream:  1677
> 
> The game launch procedure did manage to change my screen's resolution,
> blink the screen "black" twice like it was going to start, then
> finally gave up with that error in my console.  I did verify things
> were working by running two other (native linux) opengl games through
> vglrun and they were getting 150+fps.
> 
> Any suggestions?
> 
> Thanks!
> --Jim
> 
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