I haven't tried running it direct; some simpler games we've tried
under linux barely launch, or not at all...

The clients are DevonIT TC5's
(http://www.devonit.com/hardware/tc5-thin-client/overview) with Intel
945 graphics devices onboard.  The clients are running LTSP-ubuntu.

I've set up my machines like this:

(on the client) run vglclient
(on the server) run vglrun <app>

The vglconnect stuff seemed to do stuff that doesn't work in my
configuration (ltsp; thin clients ONLY run the x server itself; the
login and everything else comes from the server...Normally the user
never explicitly runs anything on the thin client).

--Jim

On Tue, Nov 24, 2009 at 1:55 PM, DRC <[email protected]> wrote:
> They weren't really getting 150 fps (see notes in documentation
> regarding frame spoiling.)
>
> This seems like perhaps the X server on the client end doesn't support
> an X11 extension that the application is looking for.  Does the game run
> remotely from server to client without using vglrun (that is, using
> indirect OpenGL rendering?)  What type of graphics card/drivers, X
> server, and operating system are in the client machine?
>
> Jim Kusznir wrote:
>> Hello:
>>
>> I tried today to run tf2 through virtualgl / vgl transport, and
>> received the following error:
>>
>> X Error of failed request:  XF86VidModeClientNotLocal
>>   Major opcode of failed request:  129 (XFree86-VidModeExtension)
>>   Minor opcode of failed request:  18 (XF86VidModeSetGammaRamp)
>>   Serial number of failed request:  1676
>>   Current serial number in output stream:  1677
>>
>> The game launch procedure did manage to change my screen's resolution,
>> blink the screen "black" twice like it was going to start, then
>> finally gave up with that error in my console.  I did verify things
>> were working by running two other (native linux) opengl games through
>> vglrun and they were getting 150+fps.
>>
>> Any suggestions?
>>
>> Thanks!
>> --Jim
>>
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