Hello,

When doing VGL Image Transport it's easy to get profiling data on the
server side (vglrun +pr), and the docs mention the env.var. VGL_PROFILE
to enable it on the client side as well. But how is that supposed to
work? Should I do this?

[client] export VGL_PROFILE=1
[client] vglconnect -s <host>
[server] vglrun ...

If so, where does the client-side profiling data go? If this isn't the
way to do it, how should one use the VGL_PROFILE setting?

Thanks,
Paul

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