If you use vglconnect, then it automatically starts vglclient and  
redirects the output to a log file in ~/.vgl, which is where the  
profiling output will be. You can do tail -f <logfile> to see this in  
real time.

On Feb 10, 2010, at 4:01 AM, Paul Melis <[email protected]> wrote:

> Hello,
>
> When doing VGL Image Transport it's easy to get profiling data on the
> server side (vglrun +pr), and the docs mention the env.var.  
> VGL_PROFILE
> to enable it on the client side as well. But how is that supposed to
> work? Should I do this?
>
> [client] export VGL_PROFILE=1
> [client] vglconnect -s <host>
> [server] vglrun ...
>
> If so, where does the client-side profiling data go? If this isn't the
> way to do it, how should one use the VGL_PROFILE setting?
>
> Thanks,
> Paul
>
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