I'm not sure it is the same issue.  Alex's issue was specific to MITK,
and he was able to resolve it by upgrading to a new version.

Does your app use VTK or Qt or both?  Is it something that could be
reproduced with a simple test application that I could build and run here?

On 4/8/10 10:24 PM, Flo wrote:
> Dear All,
> 
> I have an issue that was previously reported on you mailinglist here and
> not answered:
> _http://sourceforge.net/mailarchive/message.php?msg_id=cbb4c0f20802191246o289c861aq62aa87e0abaa3...@mail.gmail.com_
> 
> Specifically, I have a Qt application that uses 2D and 3D rendering in
> viewports. Although fine as standalone, when used through VirtualGL,
> every viewport (2D or 3D) is black. The only moment when I can see the
> proper content is by creating a mouse event (movement, click and else),
> where it flickers and for a second I can see the proper content before
> it becomes black again.
> 
> I tried many combination of VirtualGL options but it seems not to do any
> good.
> 
> The VirtualGL server is a SLED 11, although using few Suse OSS 11.2
> repo, 64-bits and NVidia video card.
> 
> “from what have been said: It sounds like if the
> 
> OpenGL buffer is not flushed properly.
> 
> We are also aware of problems with some OpenGL drivers, beside the
> 
> ones from Nvidia, where setting the VTK rendering mode to "immediate"
> 
> may help.”
> 
> But it didn’t go any further in the thread.
> 
> Any help would be greatly appreciated.
> 
> Flo.
> 
> 
> 
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proactively, and fine-tune applications for parallel performance.
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http://p.sf.net/sfu/intel-sw-dev
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