I built a small app over the week-end ... to realize that it does not
reproduce the issue.
Every Qt openGL code and mine is running, but the app I want.

However, I find a previous version of our app that is working (only with
VirtualGL 2.2alpha, seg fault with any other previous versions). I know we
did some speed improvement regarding Qt pixmap issues so I will dig into
that and let the mailinglist know as soon as I found which one of our
"improvements" caused this prob.

I will send a small app reproducing the issue as soon as I found which part
of the code creates it.

Now, the version of our app that works with VirtualGL2.2alpha is very slow.
Checking the release notes I saw you are not using the TurboJpeg anymore. Is
there a known decrease in performance with this change ? (glxgears is not
slow at all ... only our app .... again !)

Best regards and thanks for the quick replies.

Flo.

-----Original Message-----
From: DRC [mailto:[email protected]] 
Sent: Friday, April 09, 2010 1:52 AM
To: VirtualGL Users
Subject: Re: [VirtualGL-Users] QT + VirtualGL = black viewport flickering -
no display

I'm not sure it is the same issue.  Alex's issue was specific to MITK,
and he was able to resolve it by upgrading to a new version.

Does your app use VTK or Qt or both?  Is it something that could be
reproduced with a simple test application that I could build and run here?

On 4/8/10 10:24 PM, Flo wrote:
> Dear All,
> 
> I have an issue that was previously reported on you mailinglist here and
> not answered:
>
_http://sourceforge.net/mailarchive/message.php?msg_id=cbb4c0f20802191246o28
[email protected]_
> 
> Specifically, I have a Qt application that uses 2D and 3D rendering in
> viewports. Although fine as standalone, when used through VirtualGL,
> every viewport (2D or 3D) is black. The only moment when I can see the
> proper content is by creating a mouse event (movement, click and else),
> where it flickers and for a second I can see the proper content before
> it becomes black again.
> 
> I tried many combination of VirtualGL options but it seems not to do any
> good.
> 
> The VirtualGL server is a SLED 11, although using few Suse OSS 11.2
> repo, 64-bits and NVidia video card.
> 
> "from what have been said: It sounds like if the
> 
> OpenGL buffer is not flushed properly.
> 
> We are also aware of problems with some OpenGL drivers, beside the
> 
> ones from Nvidia, where setting the VTK rendering mode to "immediate"
> 
> may help."
> 
> But it didn't go any further in the thread.
> 
> Any help would be greatly appreciated.
> 
> Flo.
> 
> 
> 
>
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