There should not be a significant performance change in VGL 2.2 alpha,
and in fact some users have observed it to be faster than previous
releases.  We are no longer using TurboJPEG/IPP, but we are using
libjpeg-turbo, which is a fully open source codec with approximately the
same performance.

With 2.2 alpha, you can set VGL_LOGO=1 to verify that VirtualGL is
indeed activated (if so, it will display a VGL logo in the lower right
corner of the 3D rendering area.)

On 4/11/10 4:27 PM, Flo wrote:
> I built a small app over the week-end ... to realize that it does not
> reproduce the issue.
> Every Qt openGL code and mine is running, but the app I want.
> 
> However, I find a previous version of our app that is working (only with
> VirtualGL 2.2alpha, seg fault with any other previous versions). I know we
> did some speed improvement regarding Qt pixmap issues so I will dig into
> that and let the mailinglist know as soon as I found which one of our
> "improvements" caused this prob.
> 
> I will send a small app reproducing the issue as soon as I found which part
> of the code creates it.
> 
> Now, the version of our app that works with VirtualGL2.2alpha is very slow.
> Checking the release notes I saw you are not using the TurboJpeg anymore. Is
> there a known decrease in performance with this change ? (glxgears is not
> slow at all ... only our app .... again !)
> 
> Best regards and thanks for the quick replies.
> 
> Flo.
> 
> -----Original Message-----
> From: DRC [mailto:[email protected]] 
> Sent: Friday, April 09, 2010 1:52 AM
> To: VirtualGL Users
> Subject: Re: [VirtualGL-Users] QT + VirtualGL = black viewport flickering -
> no display
> 
> I'm not sure it is the same issue.  Alex's issue was specific to MITK,
> and he was able to resolve it by upgrading to a new version.
> 
> Does your app use VTK or Qt or both?  Is it something that could be
> reproduced with a simple test application that I could build and run here?
> 
> On 4/8/10 10:24 PM, Flo wrote:
>> Dear All,
>>
>> I have an issue that was previously reported on you mailinglist here and
>> not answered:
>>
> _http://sourceforge.net/mailarchive/message.php?msg_id=cbb4c0f20802191246o28
> [email protected]_
>>
>> Specifically, I have a Qt application that uses 2D and 3D rendering in
>> viewports. Although fine as standalone, when used through VirtualGL,
>> every viewport (2D or 3D) is black. The only moment when I can see the
>> proper content is by creating a mouse event (movement, click and else),
>> where it flickers and for a second I can see the proper content before
>> it becomes black again.
>>
>> I tried many combination of VirtualGL options but it seems not to do any
>> good.
>>
>> The VirtualGL server is a SLED 11, although using few Suse OSS 11.2
>> repo, 64-bits and NVidia video card.
>>
>> "from what have been said: It sounds like if the
>>
>> OpenGL buffer is not flushed properly.
>>
>> We are also aware of problems with some OpenGL drivers, beside the
>>
>> ones from Nvidia, where setting the VTK rendering mode to "immediate"
>>
>> may help."
>>
>> But it didn't go any further in the thread.
>>
>> Any help would be greatly appreciated.
>>
>> Flo.
>>
>>
>>
>>
> ----------------------------------------------------------------------------
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>>
>>
>>
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> 
> ----------------------------------------------------------------------------
> --
> Download Intel® Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
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> 
> 
> ------------------------------------------------------------------------------
> Download Intel® Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
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------------------------------------------------------------------------------
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http://p.sf.net/sfu/intel-sw-dev
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