Dear Experts, I'm really a beginner and I have the following use case.
VGL Client: A mac Lion. VGL Server: with GPU and running VGL 2.2.1 (x) I can run vglconnect+vglrun+glxsphere with no problem (and get a framecount related to network bandwidth, is that normal?). My question is: if I have a third machine (called Machine3), can I run a 3D app (like glxgears) on Machine3, render its GLX calls on "VGL Server" and stream the output to "VGL Client". I Tried, vglrun ssh -X -Y Machine3 inside a vglconnect session, and it doesn't work. Any suggestion on how to do this (or explain if this is possible at all) will be greatly appreciated. Thanks -Yushu ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on labs, demos & much more. Register early & save! http://p.sf.net/sfu/rim-blackberry-1 _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users