Dear Experts,

I'm really a beginner and I have the following use case.

VGL Client: A mac Lion. 
VGL Server: with GPU and running VGL 2.2.1 (x)

I can run vglconnect+vglrun+glxsphere with no problem (and get a framecount 
related to network bandwidth, is that normal?).

My question is: if I have a third machine (called Machine3), can I run a 3D app 
(like glxgears) on Machine3, render its GLX calls on "VGL Server" and stream 
the output to "VGL Client".

I Tried, vglrun ssh -X -Y Machine3 inside a vglconnect session, and it doesn't 
work.

Any suggestion on how to do this (or explain if this is possible at all) will 
be greatly appreciated.

Thanks

-Yushu

 
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