On 8/5/11 3:06 PM, Yushu Yao wrote:
> Do you mean section "8.2, using a VGL with a x proxy on a different
> machine"?
> In this case the 3D app has to run on where the GPU is (VGLServer), right?

Yes.  My point is that the 3D app really needs to always run where the
GPU is.  Doing otherwise defeats the purpose of VirtualGL.

------------------------------------------------------------------------------
BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA
The must-attend event for mobile developers. Connect with experts. 
Get tools for creating Super Apps. See the latest technologies.
Sessions, hands-on labs, demos & much more. Register early & save!
http://p.sf.net/sfu/rim-blackberry-1
_______________________________________________
VirtualGL-Users mailing list
VirtualGL-Users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-users

Reply via email to