WINE is a 32-bit application, so you need to additionally install the VirtualGL32_2.3_amd64.deb package.
Note also that if you are using WINE 1.3.34 or later, there are some known issues with those versions of WINE and VirtualGL 2.3. They have since been corrected in the subversion trunk, but those changes have not made it into an official release yet (they'll be in 2.3.1.) Earlier versions of WINE should work fine. On 2/18/12 7:35 PM, Kenneth Dixon wrote: > Hi, I have just discovered VirtualGL and was hoping I use it to run > WINE games, but have hit some troubles. > Both my server and client are Ubuntu 11.10 AMD64, installed with the > VirtualGL_2.3_amd64.deb package. > Connecting using VGL Transport is fine (both X11 Forwarding and Direct > X11 Connection) > Running vglrun +v glxinfo produces what looks to be correct information > (see bottom of post) as does vglrun +v /opt/VirtualGL/bin/glxspheres64 > However, running WINE applications produce some errors: > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > then the application crashes. These logs are via PlayOnLinux, but > running the game directly through WINE produces the same result. > I tried setting the setuid bit on the lib files but with the same result. > Running vglrun +v ./wine notepadproduces a lot more of the same errors, > but the application opens. > Any suggestions on how to precede would be much appreciated. > > Thanks, Ken > > > > > vglrun +v glxinfo > [VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with > dlopen("libdlfaker.so") > [VGL] Shared memory segment ID for vglconfig: 246448133 > [VGL] VirtualGL v2.3 64-bit (Build 20111213) > [VGL] Opening local display :0 > name of display: 192.168.1.60:0 <http://192.168.1.60:0> > display: 192.168.1.60:0 <http://192.168.1.60:0> screen: 0 > direct rendering: Yes > server glx vendor string: VirtualGL > server glx version string: 1.4 > ... > ... > OpenGL vendor string: NVIDIA Corporation > OpenGL renderer string: GeForce 210/PCI/SSE2 > OpenGL version string: 3.3.0 NVIDIA 280.13 > > vglrun +v /opt/VirtualGL/bin/glxspheres64 > [VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with > dlopen("libdlfaker.so") > Polygons in scene: 62464 > [VGL] Shared memory segment ID for vglconfig: 246480901 > [VGL] VirtualGL v2.3 64-bit (Build 20111213) > [VGL] Opening local display :0 > Visual ID of window: 0x21 > Context is Direct > OpenGL Renderer: GeForce 210/PCI/SSE2 > [VGL] Using synchronous readback (GL format = 0x80e0) > [VGL] Using 1 / 2 CPU's for compression > [VGL] Client version: 2.1 > 129.848057 frames/sec - 131.707481 Mpixels/sec > > vglrun +v playonlinux, then run the shortcut. > \\steam\\steamapps\\common\\fallout new vegas\\GDFFalloutNV.dll", 0x32c590) > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > fixme:process:GetLogicalProcessorInformation ((nil),0x33fc6c): stub > fixme:process:GetLogicalProcessorInformation (0x435c20,0x33fc6c): stub > fixme:dbghelp:elf_search_auxv can't find symbol in module > [VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with > dlopen("libdlfaker.so") > [POL_Wine] Message: Wine return: 1 > > vglrun +v ./wine notepad > ... > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > [VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with > dlopen("libdlfaker.so") > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be > preloaded: ignored. > ... > > > > > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > > > > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ Virtualization & Cloud Management Using Capacity Planning Cloud computing makes use of virtualization - but cloud computing also focuses on allowing computing to be delivered as a service. http://www.accelacomm.com/jaw/sfnl/114/51521223/ _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users