Hi DRC, thanks for the quick reply. I installed VirtualGL32_2.3_amd64.deb
and your right it does work for notepad, but I still got the crash when
loading the steam game.
I think you are onto something with 32 bit vs 64 bit though.
PlayOnLinux claims AMD64 bit versions of wine, which is what the game was
installed using.
I have started the install afresh, cutting out the middle man (PlayOnLinux)
with the system default WINE (32 bit, v1.3.27).
I will let you know how it goes.
Ken
On 19 February 2012 15:29, DRC <dcomman...@users.sourceforge.net> wrote:
> WINE is a 32-bit application, so you need to additionally install the
> VirtualGL32_2.3_amd64.deb package.
>
> Note also that if you are using WINE 1.3.34 or later, there are some
> known issues with those versions of WINE and VirtualGL 2.3. They have
> since been corrected in the subversion trunk, but those changes have not
> made it into an official release yet (they'll be in 2.3.1.) Earlier
> versions of WINE should work fine.
>
>
> On 2/18/12 7:35 PM, Kenneth Dixon wrote:
> > Hi, I have just discovered VirtualGL and was hoping I use it to run
> > WINE games, but have hit some troubles.
> > Both my server and client are Ubuntu 11.10 AMD64, installed with the
> > VirtualGL_2.3_amd64.deb package.
> > Connecting using VGL Transport is fine (both X11 Forwarding and Direct
> > X11 Connection)
> > Running vglrun +v glxinfo produces what looks to be correct information
> > (see bottom of post) as does vglrun +v /opt/VirtualGL/bin/glxspheres64
> > However, running WINE applications produce some errors:
> > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > then the application crashes. These logs are via PlayOnLinux, but
> > running the game directly through WINE produces the same result.
> > I tried setting the setuid bit on the lib files but with the same result.
> > Running vglrun +v ./wine notepadproduces a lot more of the same errors,
> > but the application opens.
> > Any suggestions on how to precede would be much appreciated.
> >
> > Thanks, Ken
> >
> >
> >
> >
> > vglrun +v glxinfo
> > [VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with
> > dlopen("libdlfaker.so")
> > [VGL] Shared memory segment ID for vglconfig: 246448133
> > [VGL] VirtualGL v2.3 64-bit (Build 20111213)
> > [VGL] Opening local display :0
> > name of display: 192.168.1.60:0 <http://192.168.1.60:0>
> > display: 192.168.1.60:0 <http://192.168.1.60:0> screen: 0
> > direct rendering: Yes
> > server glx vendor string: VirtualGL
> > server glx version string: 1.4
> > ...
> > ...
> > OpenGL vendor string: NVIDIA Corporation
> > OpenGL renderer string: GeForce 210/PCI/SSE2
> > OpenGL version string: 3.3.0 NVIDIA 280.13
> >
> > vglrun +v /opt/VirtualGL/bin/glxspheres64
> > [VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with
> > dlopen("libdlfaker.so")
> > Polygons in scene: 62464
> > [VGL] Shared memory segment ID for vglconfig: 246480901
> > [VGL] VirtualGL v2.3 64-bit (Build 20111213)
> > [VGL] Opening local display :0
> > Visual ID of window: 0x21
> > Context is Direct
> > OpenGL Renderer: GeForce 210/PCI/SSE2
> > [VGL] Using synchronous readback (GL format = 0x80e0)
> > [VGL] Using 1 / 2 CPU's for compression
> > [VGL] Client version: 2.1
> > 129.848057 frames/sec - 131.707481 Mpixels/sec
> >
> > vglrun +v playonlinux, then run the shortcut.
> > \\steam\\steamapps\\common\\fallout new vegas\\GDFFalloutNV.dll",
> 0x32c590)
> > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > fixme:process:GetLogicalProcessorInformation ((nil),0x33fc6c): stub
> > fixme:process:GetLogicalProcessorInformation (0x435c20,0x33fc6c): stub
> > fixme:dbghelp:elf_search_auxv can't find symbol in module
> > [VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with
> > dlopen("libdlfaker.so")
> > [POL_Wine] Message: Wine return: 1
> >
> > vglrun +v ./wine notepad
> > ...
> > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > [VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with
> > dlopen("libdlfaker.so")
> > ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be
> > preloaded: ignored.
> > ...
> >
> >
> >
> >
> >
> >
> ------------------------------------------------------------------------------
> > Virtualization & Cloud Management Using Capacity Planning
> > Cloud computing makes use of virtualization - but cloud computing
> > also focuses on allowing computing to be delivered as a service.
> > http://www.accelacomm.com/jaw/sfnl/114/51521223/
> >
> >
> >
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> > VirtualGL-Users@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/virtualgl-users
>
>
> ------------------------------------------------------------------------------
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing
> also focuses on allowing computing to be delivered as a service.
> http://www.accelacomm.com/jaw/sfnl/114/51521223/
> _______________________________________________
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Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing
also focuses on allowing computing to be delivered as a service.
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