Hi, I have just discovered VirtualGL and was hoping I use it to run WINE
games, but have hit some troubles.
Both my server and client are Ubuntu 11.10 AMD64, installed with the
VirtualGL_2.3_amd64.deb package.
Connecting using VGL Transport is fine (both X11 Forwarding and Direct X11
Connection)
Running vglrun +v glxinfo produces what looks to be correct information
(see bottom of post) as does vglrun +v /opt/VirtualGL/bin/glxspheres64
However, running WINE applications produce some errors:
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
then the application crashes. These logs are via PlayOnLinux, but running
the game directly through WINE produces the same result.
I tried setting the setuid bit on the lib files but with the same result.
Running vglrun +v ./wine notepad produces a lot more of the same errors,
but the application opens.
Any suggestions on how to precede would be much appreciated.
Thanks, Ken
vglrun +v glxinfo
[VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with
dlopen("libdlfaker.so")
[VGL] Shared memory segment ID for vglconfig: 246448133
[VGL] VirtualGL v2.3 64-bit (Build 20111213)
[VGL] Opening local display :0
name of display: 192.168.1.60:0
display: 192.168.1.60:0 screen: 0
direct rendering: Yes
server glx vendor string: VirtualGL
server glx version string: 1.4
...
...
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 210/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 280.13
vglrun +v /opt/VirtualGL/bin/glxspheres64
[VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with
dlopen("libdlfaker.so")
Polygons in scene: 62464
[VGL] Shared memory segment ID for vglconfig: 246480901
[VGL] VirtualGL v2.3 64-bit (Build 20111213)
[VGL] Opening local display :0
Visual ID of window: 0x21
Context is Direct
OpenGL Renderer: GeForce 210/PCI/SSE2
[VGL] Using synchronous readback (GL format = 0x80e0)
[VGL] Using 1 / 2 CPU's for compression
[VGL] Client version: 2.1
129.848057 frames/sec - 131.707481 Mpixels/sec
vglrun +v playonlinux, then run the shortcut.
\\steam\\steamapps\\common\\fallout new vegas\\GDFFalloutNV.dll", 0x32c590)
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
fixme:process:GetLogicalProcessorInformation ((nil),0x33fc6c): stub
fixme:process:GetLogicalProcessorInformation (0x435c20,0x33fc6c): stub
fixme:dbghelp:elf_search_auxv can't find symbol in module
[VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with
dlopen("libdlfaker.so")
[POL_Wine] Message: Wine return: 1
vglrun +v ./wine notepad
...
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
[VGL] NOTICE: Replacing dlopen("/lib/x86_64-linux-gnu/libdl.so.2") with
dlopen("libdlfaker.so")
ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded:
ignored.
...
------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
_______________________________________________
VirtualGL-Users mailing list
VirtualGL-Users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-users