On Mon, 5 Nov 2012 09:49:05 -0400
charles quarra <charllsnotieneningunputocor...@gmail.com> wrote:

> The current approach is creating individual instances of Xvfb on dedicated
> displays and running the app inside it. This works but is wasteful because
> it relies on the CPU to render the images. I'm currently investigating if
> virtualGL would allow us to improve in that regard, as a sustitute of Xvfb.

VirtualGL will only help for OpenGL. 2D remains handled by the X server, in
others words unaccelerated when you're using Xvfb.

-- 
Greetings, 
A. Huillet

------------------------------------------------------------------------------
LogMeIn Central: Instant, anywhere, Remote PC access and management.
Stay in control, update software, and manage PCs from one command center
Diagnose problems and improve visibility into emerging IT issues
Automate, monitor and manage. Do more in less time with Central
http://p.sf.net/sfu/logmein12331_d2d
_______________________________________________
VirtualGL-Users mailing list
VirtualGL-Users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/virtualgl-users

Reply via email to