On Mon, 5 Nov 2012 09:49:05 -0400 charles quarra <charllsnotieneningunputocor...@gmail.com> wrote:
> The current approach is creating individual instances of Xvfb on dedicated > displays and running the app inside it. This works but is wasteful because > it relies on the CPU to render the images. I'm currently investigating if > virtualGL would allow us to improve in that regard, as a sustitute of Xvfb. VirtualGL will only help for OpenGL. 2D remains handled by the X server, in others words unaccelerated when you're using Xvfb. -- Greetings, A. Huillet ------------------------------------------------------------------------------ LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users