On Mon, 5 Nov 2012 09:49:05 -0400
charles quarra <[email protected]> wrote:

> The current approach is creating individual instances of Xvfb on dedicated
> displays and running the app inside it. This works but is wasteful because
> it relies on the CPU to render the images. I'm currently investigating if
> virtualGL would allow us to improve in that regard, as a sustitute of Xvfb.

VirtualGL will only help for OpenGL. 2D remains handled by the X server, in
others words unaccelerated when you're using Xvfb.

-- 
Greetings, 
A. Huillet

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