On 11/27/12 2:25 PM, charles quarra wrote: > Because i'm thinking that you need turboVNC in order to composite the 3d > renderings inside the application windows? Are you saying that i can use > virtualGL to render remote apps (i.e: some 3d game) and then redirect the > output > to Xvfb without using turboVNC?
Yes. > if that is true, that is perfect for my purposes then. The whole > problem is avoiding > using cpu to render the game on the local Xvfb server. > > But isn't there some special wiring between turboVNC and virtualGL > that Xvfb does not know about? No, VirtualGL just delivers the rendered 3D pixels via XShmPutImage(), which is supported by most X servers. ------------------------------------------------------------------------------ Keep yourself connected to Go Parallel: DESIGN Expert tips on starting your parallel project right. http://goparallel.sourceforge.net _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users