On 11/27/12 2:25 PM, charles quarra wrote:
> Because i'm thinking that you need turboVNC in order to composite the 3d
> renderings inside the application windows? Are you saying that i can use
> virtualGL to render remote apps (i.e: some 3d game) and then redirect the 
> output
> to Xvfb without using turboVNC?

Yes.


> if that is true, that is perfect for my purposes then. The whole
> problem is avoiding
> using cpu to render the game on the local Xvfb server.
>
> But isn't there some special wiring between turboVNC and virtualGL
> that Xvfb does not know about?

No, VirtualGL just delivers the rendered 3D pixels via XShmPutImage(), 
which is supported by most X servers.

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