2012/11/5 DRC <dcomman...@users.sourceforge.net>
>
>
> VirtualGL will have no effect-- and no usefulness-- unless the
> application uses OpenGL. VirtualGL works in conjunction with an X
> server, not as a substitute for it.
>
> TurboVNC can act as a substitute for Xvfb, but it's also going to use
> the CPU to render the images, so I don't think it would give you
> anything that you don't already have with Xvfb.
>
>
Ok I see. Let's assume for a moment that i'm interested in running many
openGL
applications at once, and i want to provide access to each application
context buffer
(i'm not sure how you would call the buffer that represents what the user
actually sees
and what i understand that VirtualGL sends over the wire):
What would i have to do in order to achieve that? Is there an api to access
that from a separate process
running in the rendering service? or do i need to modify some existing
VirtualGL service?
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