On 6/15/13 11:13 AM, Paul Melis wrote: > I've done some similar tests, mostly at 3840x2160 over a 10G link. I > seemed to hit a bottleneck of about 10 fps, but so far assumed it was > the readback from the GPU that was the problem (GTX680 in a PCI Express > x16 slot), judging from the vglrun +pr output. I still need to verify > this in some way, but it is yet another piece of the pipeline that might > cause problems for attaining good performance.
I dunno about that. My modest Quadro 600 can read back about a gigapixel/second. I don't think that's likely to ever be the bottleneck on a reasonably modern system. ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users