I have a GL application that has artifacts. It should display a smooth gray surface. However, the surfaces have random triangles of varying shades of gray to black. I've tried every option to vglrun and it doesn't seem to change the behavior.
Bringing the same model up on a windows machines (same application) it displays as expected. So it isn't the input it is something in vgl. Any ideas on how to fix this? Nate ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users