Tried with both GLX_ALPHA_SIZE,8 and GLX_STENCIL_SIZE,8. No change in
behavior.

Nate
On Thu, Jun 27, 2013 at 02:05:40PM -0600, DRC wrote:
> Can you provide a copy of the app for testing? I suspect that the app may be 
> requiring a certain visual capability, such as stencils, but it might not be 
> specifying the requirement by calling glXChooseVisual(). Thus, it might be 
> necessary to specify VGL_DEFAULTFBCONFIG. This is just a guess, though.
> 
> On Jun 27, 2013, at 12:24 PM, Nate Fuhriman <n...@hpcintegrators.com> wrote:
> 
> > I have a GL application that has artifacts. It should display a smooth
> > gray surface. However, the surfaces have random triangles of varying
> > shades of gray to black. I've tried every option to vglrun and it
> > doesn't seem to change the behavior. 
> > 
> > Bringing the same model up on a windows machines (same application) it
> > displays as expected. So it isn't the input it is something in vgl.
> > 
> > Any ideas on how to fix this?
> > Nate
> > 
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