Can you provide a copy of the app for testing? I suspect that the app may be requiring a certain visual capability, such as stencils, but it might not be specifying the requirement by calling glXChooseVisual(). Thus, it might be necessary to specify VGL_DEFAULTFBCONFIG. This is just a guess, though.
On Jun 27, 2013, at 12:24 PM, Nate Fuhriman <n...@hpcintegrators.com> wrote: > I have a GL application that has artifacts. It should display a smooth > gray surface. However, the surfaces have random triangles of varying > shades of gray to black. I've tried every option to vglrun and it > doesn't seem to change the behavior. > > Bringing the same model up on a windows machines (same application) it > displays as expected. So it isn't the input it is something in vgl. > > Any ideas on how to fix this? > Nate > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by Windows: > > Build for Windows Store. > > http://p.sf.net/sfu/windows-dev2dev > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users