Pass

-interval 1

to glxgears, and it should work as you expect. VGL_REFRESHRATE controls VGL's 
implementation of the GLX swap interval extensions, which allow applications to 
specify that glXSwapBuffers() should wait for the specified number of vertical 
refreshes before returning. The application has to enable this functionality, 
though, and in glxgears, the -interval switch does that.

> On Feb 17, 2014, at 7:16 PM, Dyweni - VirtualGL-Users 
> <t7nhgfds7...@dyweni.com> wrote:
> 
> Hi,
> 
> I'm finally getting around to testing the new VGL_REFRESHRATE option 
> VirtualGL 2.3.3.  I'm puzzled by the results that I'm seeing.
> 
> According to the docs, setting the VGL_REFRESHRATE should change the 
> framerate reported by glxgears.  In reality, setting the VGL_REFRESHRATE 
> doesn't seem to do anything.
> 
> What could be the problem, and how do we go about troubleshooting this?
> 
> # set | grep VGL
> # timeout 7 vglrun glxgears
> 5668 frames in 5.0 seconds = 1133.507 FPS
> # export VGL_REFRESHRATE=15
> # timeout 7 vglrun glxgears
> 5633 frames in 5.0 seconds = 1126.463 FPS
> # bzgrep VGL_REFRESHRATE 
> /usr/share/doc/virtualgl-2.3.3/ChangeLog.txt.bz2
> and a new configuration variable (VGL_REFRESHRATE) that can be used to 
> control
> #
> 
> 
> -- 
> Thanks,
> Dyweni
> 
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