That worked!  Took me a while to track down a version of glxgears with 
the -interval option, had to look through my notes from last June.  :-)

---
Thanks,
Dyweni


On 2014-02-18 10:10, DRC wrote:
> Pass
> 
> -interval 1
> 
> to glxgears, and it should work as you expect. VGL_REFRESHRATE
> controls VGL's implementation of the GLX swap interval extensions,
> which allow applications to specify that glXSwapBuffers() should wait
> for the specified number of vertical refreshes before returning. The
> application has to enable this functionality, though, and in glxgears,
> the -interval switch does that.
> 
>> On Feb 17, 2014, at 7:16 PM, Dyweni - VirtualGL-Users 
>> <t7nhgfds7...@dyweni.com> wrote:
>> 
>> Hi,
>> 
>> I'm finally getting around to testing the new VGL_REFRESHRATE option
>> VirtualGL 2.3.3.  I'm puzzled by the results that I'm seeing.
>> 
>> According to the docs, setting the VGL_REFRESHRATE should change the
>> framerate reported by glxgears.  In reality, setting the 
>> VGL_REFRESHRATE
>> doesn't seem to do anything.
>> 
>> What could be the problem, and how do we go about troubleshooting 
>> this?
>> 
>> # set | grep VGL
>> # timeout 7 vglrun glxgears
>> 5668 frames in 5.0 seconds = 1133.507 FPS
>> # export VGL_REFRESHRATE=15
>> # timeout 7 vglrun glxgears
>> 5633 frames in 5.0 seconds = 1126.463 FPS
>> # bzgrep VGL_REFRESHRATE
>> /usr/share/doc/virtualgl-2.3.3/ChangeLog.txt.bz2
>> and a new configuration variable (VGL_REFRESHRATE) that can be used to
>> control
>> #
>> 
>> 
>> --
>> Thanks,
>> Dyweni
>> 
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