That worked! Took me a while to track down a version of glxgears with the -interval option, had to look through my notes from last June. :-)
--- Thanks, Dyweni On 2014-02-18 10:10, DRC wrote: > Pass > > -interval 1 > > to glxgears, and it should work as you expect. VGL_REFRESHRATE > controls VGL's implementation of the GLX swap interval extensions, > which allow applications to specify that glXSwapBuffers() should wait > for the specified number of vertical refreshes before returning. The > application has to enable this functionality, though, and in glxgears, > the -interval switch does that. > >> On Feb 17, 2014, at 7:16 PM, Dyweni - VirtualGL-Users >> <t7nhgfds7...@dyweni.com> wrote: >> >> Hi, >> >> I'm finally getting around to testing the new VGL_REFRESHRATE option >> VirtualGL 2.3.3. I'm puzzled by the results that I'm seeing. >> >> According to the docs, setting the VGL_REFRESHRATE should change the >> framerate reported by glxgears. In reality, setting the >> VGL_REFRESHRATE >> doesn't seem to do anything. >> >> What could be the problem, and how do we go about troubleshooting >> this? >> >> # set | grep VGL >> # timeout 7 vglrun glxgears >> 5668 frames in 5.0 seconds = 1133.507 FPS >> # export VGL_REFRESHRATE=15 >> # timeout 7 vglrun glxgears >> 5633 frames in 5.0 seconds = 1126.463 FPS >> # bzgrep VGL_REFRESHRATE >> /usr/share/doc/virtualgl-2.3.3/ChangeLog.txt.bz2 >> and a new configuration variable (VGL_REFRESHRATE) that can be used to >> control >> # >> >> >> -- >> Thanks, >> Dyweni >> >> ------------------------------------------------------------------------------ >> Managing the Performance of Cloud-Based Applications >> Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. >> Read the Whitepaper. >> http://pubads.g.doubleclick.net/gampad/clk?id=121054471&iu=/4140/ostg.clktrk >> _______________________________________________ >> VirtualGL-Users mailing list >> VirtualGL-Users@lists.sourceforge.net >> https://lists.sourceforge.net/lists/listinfo/virtualgl-users > > ------------------------------------------------------------------------------ > Managing the Performance of Cloud-Based Applications > Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. > Read the Whitepaper. > http://pubads.g.doubleclick.net/gampad/clk?id=121054471&iu=/4140/ostg.clktrk > _______________________________________________ > VirtualGL-Users mailing list > VirtualGL-Users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/virtualgl-users ------------------------------------------------------------------------------ Managing the Performance of Cloud-Based Applications Take advantage of what the Cloud has to offer - Avoid Common Pitfalls. Read the Whitepaper. http://pubads.g.doubleclick.net/gampad/clk?id=121054471&iu=/4140/ostg.clktrk _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users