Cool. Problems that solve themselves are my favorite kind. :)

> On May 28, 2014, at 4:01 AM, Paul Melis <paul.me...@surfsara.nl> wrote:
> 
> Okay, we figured out what was going on, the application in question 
> created a new GLUT window explictly on :0.0. So VGL was not to blame...
> 
> Paul
> 
>> On 21-05-14 14:28, Paul Melis wrote:
>> Here's a trace and the two pieces of xwininfo output (gui.info = :1,
>> viewer.info = :0). I see an XCreateWindow on :0.0 by VGL, but can't tell
>> if that's coming from VGL, or from the app and gets intercepted by VGL.
>> There was some output of the app in the trace output that I removed, btw.
>> 
>> Paul
>> 
>>> On 05/21/2014 01:23 AM, DRC wrote:
>>> I've learned never to say that anything is impossible, because I usually
>>> end up being proven wrong, but let's just say that if VirtualGL is
>>> causing this, it is by way of an as-yet-undiscovered mechanism that I
>>> can't at the present moment fathom.  VirtualGL doesn't modify the
>>> display argument of any functions except GLX functions.
>>> 
>>> Can you send me a VGL trace of the application along with a list of the
>>> window handles (obtainable with xwininfo) from the window that is on
>>> display :1 and the window that is on display :0?
>>> 
>>> 
>>>> On 5/20/14 4:37 PM, Paul Melis wrote:
>>>> Hi DRC,
>>>> 
>>>> I'm afraid sharing the app is a bit difficult...
>>>> 
>>>> I did some more testing on my home machine, using a TigerVNC server and
>>>> VirtualGL 2.3.3. What seems to be happening is that when I start the app
>>>> with vglrun within the VNC session the GUI window indeed ends up on
>>>> DISPLAY :1 in side the VNC session, but the rendering window ends up on
>>>> DISPLAY :0, i.e. outside the VNC session. I can't tell if the rendering
>>>> window starts out on :1 and then gets moved to :0 or if it is created on
>>>> :0 in the first place.
>>>> 
>>>> It's a single-process app written with what looks like FLTK, so I would
>>>> expect both windows to just get created on the same X display. Is it
>>>> possible that VirtualGL causes the different displays to be used?
>>>> 
>>>> Regards,
>>>> Paul
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> 
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> Paul Melis
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