On 5/30/17 8:05 AM, Peter Tyson wrote:
> I find that applications run under VirtualGL seem to see a maximum of
> 4096MB of video memory.  Is this a known limit? 
> I know 4GB is a large amount of memory but I'm encountering situations
> where it would be useful being able to allocate more than this.

VGL mainly just modifies the GLX calls such that OpenGL rendering is
redirected from a window on the 2D X server to a Pbuffer on the 3D X
server.  I can't imagine why that would incur a VRAM limit, unless the
same limit would be incurred when running the application locally
without VGL.

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