On 31/05/17 05:02 AM, Peter Tyson wrote: > On 31 May 2017 at 12:06, DRC <dcomman...@users.sourceforge.net> wrote: >> >> >> VGL mainly just modifies the GLX calls such that OpenGL rendering is >> redirected from a window on the 2D X server to a Pbuffer on the 3D X >> server. I can't imagine why that would incur a VRAM limit, unless the >> same limit would be incurred when running the application locally >> without VGL. >> > > Thanks DRC, it seems that the issue is occurring due to the > application being run in VNC rather than VirtualGL.
Perhaps your VNC server implements indirect GLX Mesa software rendering, and this gives the memory cap? I suggest comparing OpenGL renderer strings when you see the memory limit and when you don't. -Nathan ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ VirtualGL-Users mailing list VirtualGL-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/virtualgl-users