On 31/05/17 05:02 AM, Peter Tyson wrote:
> On 31 May 2017 at 12:06, DRC <dcomman...@users.sourceforge.net> wrote:
>>
>>
>> VGL mainly just modifies the GLX calls such that OpenGL rendering is
>> redirected from a window on the 2D X server to a Pbuffer on the 3D X
>> server.  I can't imagine why that would incur a VRAM limit, unless the
>> same limit would be incurred when running the application locally
>> without VGL.
>>
> 
> Thanks DRC, it seems that the issue is occurring due to the
> application being run in VNC rather than VirtualGL.

Perhaps your VNC server implements indirect GLX Mesa software rendering,
and this gives the memory cap?  I suggest comparing OpenGL renderer
strings when you see the memory limit and when you don't.

-Nathan

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