On 5/31/17 4:02 AM, Peter Tyson wrote:
>> VGL mainly just modifies the GLX calls such that OpenGL rendering is
>> redirected from a window on the 2D X server to a Pbuffer on the 3D X
>> server.  I can't imagine why that would incur a VRAM limit, unless the
>> same limit would be incurred when running the application locally
>> without VGL.
>>
> 
> Thanks DRC, it seems that the issue is occurring due to the
> application being run in VNC rather than VirtualGL.

That makes no sense, unless the application is imposing this limit
itself.  For the most part, modern VNC implementations present
themselves to applications as a standard X.org server, and VNC isn't
involved at all in 3D rendering if VirtualGL is being used.

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