Hi again,

 

Today is a state-wide furlough day for most state of Wisconsin employees,
like me. ... How nice to have an extra "holiday" to explore some of Mile's
concepts. I'll rake the lawn later...

 

Regarding the distinction between using particles or waves to explain how
the universe works, including the nature of gravity, I place far more faith
in the proclivity of wave theory than I do in individual particles. Putting
my faith in "particles", to me, would seem to be nothing more than
worshipping a static snap shot in time of what is actually happening in the
universe on an infinitely dynamic scale. It might seem contradictory for me
to say this, particularly since my own computer simulations could easily be
perceived primarily as examples of the nature of particle theory. Not true!
What I find far more interesting is the gradual build up of millions and
trillions of individual "point/particles" as they gradually construct
computer generated graphic patterns. These graphic patterns end up looking
more like the influences of dynamic wave theory in action. It just takes
time, and a lot of "particle" build up! ;-)

 

As of Sunday evening I've managed to plow through Mile's "Explaining the
Ellipse" paper - twice. Rather mind-bending at times. I also ordered his
book through Amazon.

 

It is obvious to me that my own CM computer simulations are completely
mechanistic & heuristic in nature. They don't necessarily explain how
gravity truly works.

 

While I'm willing to explore Miles' premise that "tangential velocity"
shouldn't be confused with "orbital velocity", the distinction Miles
attempts to paint between the two concepts still eludes me to a large
extent. Fortunately, Miles is aware of the fact that the distinction tends
to baffle most of his readers. He attempts to compensate by giving
additional examples. If I understand Mile's commentary, it seems obvious to
me that my own CM computer simulations, which are obviously heuristic in
nature, involve the feeding back of "orbital velocities" (not "tangential")
into the algorithm in order to get the next x,y coordinate position of the
orbiting satellite. It's a simple algorithm to compute, and I've done this
for years. Nevertheless, in my heuristic oriented computer programs there is
no need to incorporate a third factor - a repulsive E/M (1/r^4) function.
Granted I could easily incorporate the additional function of (1/r&4) - and
I HAVE incorporated similar exploratory repulsive functions in the past just
to see what would happen, such as 1/r^3 in repulsive mode. As far as I can
tell, however, there does not appear to be any practical/heuristic need to
do so. Also the 1/r^4 force will QUICLY become negligible in most cases -
which I gather is precisely what Mathis is saying as well. It would only
begin to possibly influence the position of an orbiting satellite as it
approaches main attractor gravitational body. In fact, it would have to be
VERY close indeed to the main attractor body for the repulsive forces to
begin visibly manifesting.

 

Well... maybe I need to rethink that! (I'm thinking out loud here.) I must
confess that my own CM computer simulations based strictly on using 1/r^2
(with no additional algorithmic enhancements) have indicated to me a strong
suspicion that all computed "orbital ellipses" are inherently unstable -
given enough time to let the simulation run its course. Err... Well... this
gets even messier! I think it would be more accurate to state the fact that
my orbits become unstable when the feed-back values become too large (or too
coarse) between iterative feed-back steps, particularly as one approaches
the central orbiting body and the individual vector values increase
geometrically. This is where I've noticed that chaos will be entered into my
computer simulations. The introduction of what is presumed to be "unwanted"
chaos is also precisely what has fascinated me for years, even if the
introduction of such "chaotic" behavior has absolutely nothing to do with
accurately predicting "true" CM orbital behavior. Incorporating a repulsive
1/r^4 function into the original equation might help ameliorate the chaotic
blow a bit, but I don't tend to think of it as the real solution,
particularly since my algorithms are strictly heuristic in nature anyway and
probably don't really explain the actual effects of "gravity".

 

A question for you, Mauro:

 

I would nevertheless love to computer simulate a so-called authentic
elliptical orbit that is more accurately based on Miles' three-part gravity
model, one that incorporates both the attractive 1/r^2 force and the
repulsive E/M 1/r^4 forces. At present I'm at loss as to how I might do that
- that is without my computer simulations reverting back to nothing more
than another mechanistic heuristic exercise. Maybe that's all one can really
do in our so-called "mechanistic" world.

 

Any thoughts on the matter? I seem to recall that you previously stated that
you have explored computer simulations of multiple planet solar systems and
the orbital perturbations that were generated. I gather you're an old hand
at performing these kinds of computer simulations. No?

 

Regards

Steven Vincent Johnson

www.OrionWorks.com

www.zazzle.com/orionworks

 

 

 

From: Mauro Lacy [mailto:[email protected]] 
Sent: Sunday, October 10, 2010 9:03 PM
To: [email protected]
Subject: Re: [Vo]:Anyone recognizes this astronomy integral?

 

Hi,
It's in fact thanks to you that I discovered Mathis's work, when researching
your precession question. So I thank you, too.

He seems to be a kind of contemporary Newton, yes. I suppose he'll perdure.
Time will tell. I don't like his mechanistic ideas, although I agree that
it's convenient to have a mechanistic approach first, and only when that
shows its limitations move on to other models and ideas. Always make things
as simple as possible, but not simpler. I agree also with Physics being a
fundamentally mechanical science, not mathematical delusions, diversions, or
perversions.

I don't like his expansion model for gravity, at all. I understand that his
model can probably be made to work if you add a repulsive electromagnetic
component, which keeps bodies apart against the gravitational "apparent
attraction", but I find expansion ideas an unnecessary (and unbelievable,
frankly) burden.

Gravitation can probably be understood in terms of wave interactions. I
think than we can imagine a normally repulsive (due to emission) field, that
when encountering another similar field, manifests attraction(coalescence
and accretion, actually) due to the appearance of a kind of interference
pattern between the fields. That interference pattern would model a force
field, and that force field will cause gravitational acceleration.

In my theory, gravity is then always the result of an interaction, never the
result of a single field. But of course you need something like waves, not
particles, to make it work. My model explain the repulsive-attractive (i.e.
elastic) nature of the field at solar system levels as deviations in the
interference pattern, which in one direction cause attraction, and in the
other, repulsion.
To see what I mean, take by example a function like the square root, and
apply it to a distance between bodies, normalized in the form that 1 is the
equilibrium distance. The square root of 1 is 1, and you'll have stable
equilibrium. The square root of any number greater than 1 tends to 1, that
is, to equilibrium. And the same happens with any number smaller than 1. So
you have an effect that(and between a certain range, of course),
independently of the initial distance being greater or smaller than the
equilibrium distance, tends to the equilibrium distance. Temporary
divergences from equilibrium will be due to the inertia of the bodies, and
to perturbations. That means that, given enough time, and provided that the
interacting fields are mantained, all orbits would decay into circular
orbits. That is gravity working at the celestial level. At the planetary
levels, bodies fall to the center of the planet because they are completely
overwhelmed by the local field on the Planet, which is again the result of
the interacting fields at the celestial level. That means that Earth's
gravity, by example, is not a consequence of the mass of the Earth, but
conversely, the (accreted) mass of the Earth is a consequence of Earth's
gravity. The field was first, and the accretion came later, provided that
the field entered or directly formed in a zone with matter to accrete. By
the way, so called dark matter is no more that a consequence of insufficient
accretion, that is, fields that are devoid of matter at the moment.

All very nice, but what is missing are the fields themselves! what are those
fields? from where they originate? are they internal to the solar system or
external? are they the result of "space pressure"? are they a result or
manifestation of the turbulence of a dark fluid? what is then that dark
fluid? and how exactly it interacts with normal matter? what are the
formulas to describe those interactions? etc etc.


On 10/09/2010 10:51 PM, OrionWorks - Steven Vincent Johnson wrote: 

Mauro,

 

 

 

Regards

Steven Vincent Johnson

www.OrionWorks.com

www.zazzle.com/orionworks

 

 

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