On 10/11/2010 01:50 PM, OrionWorks - Steven Vincent Johnson wrote:
>
> Hi again,
>
>  
>
> Today is a state-wide furlough day for most state of Wisconsin
> employees, like me. ... How nice to have an extra "holiday" to explore
> some of Mile's concepts. I'll rake the lawn later...
>
>  
>
> Regarding the distinction between using particles or waves to explain
> how the universe works, including the nature of gravity, I place far
> more faith in the proclivity of wave theory than I do in individual
> particles. Putting my faith in "particles", to me, would seem to be
> nothing more than worshipping a static snap shot in time of what is
> actually happening in the universe on an infinitely dynamic scale. It
> might seem contradictory for me to say this, particularly since my own
> computer simulations could easily be perceived primarily as examples
> of the nature of particle theory. Not true! What I find far more
> interesting is the gradual build up of millions and trillions of
> individual "point/particles" as they gradually construct computer
> generated graphic patterns. These graphic patterns end up looking more
> like the influences of dynamic wave theory in action. It just takes
> time, and a lot of "particle" build up! ;-)
>
>  
>
> As of Sunday evening I've managed to plow through Mile's "Explaining
> the Ellipse" paper - twice. Rather mind-bending at times. I also
> ordered his book through Amazon.
>
>  
>
> It is obvious to me that my own CM computer simulations are completely
> mechanistic & heuristic in nature. They don't necessarily explain how
> gravity truly works.
>
>  
>
> While I'm willing to explore Miles' premise that "tangential velocity"
> shouldn't be confused with "orbital velocity", the distinction Miles
> attempts to paint between the two concepts still eludes me to a large
> extent. Fortunately, Miles is aware of the fact that the distinction
> tends to baffle most of his readers. He attempts to compensate by
> giving additional examples. If I understand Mile's commentary, it
> seems obvious to me that my own CM computer simulations, which are
> obviously heuristic in nature, involve the feeding back of "orbital
> velocities" (not "tangential") into the algorithm in order to get the
> next x,y coordinate position of the orbiting satellite. It's a simple
> algorithm to compute, and I've done this for years. Nevertheless, in
> my heuristic oriented computer programs there is no need to
> incorporate a third factor - a repulsive E/M (1/r^4) function. Granted
> I could easily incorporate the additional function of (1/r&4) - and I
> HAVE incorporated similar exploratory repulsive functions in the past
> just to see what would happen, such as 1/r^3 in repulsive mode. As far
> as I can tell, however, there does not appear to be any
> practical/heuristic need to do so. Also the 1/r^4 force will QUICLY
> become negligible in most cases -- which I gather is precisely what
> Mathis is saying as well. It would only begin to possibly influence
> the position of an orbiting satellite as it approaches main attractor
> gravitational body. In fact, it would have to be VERY close indeed to
> the main attractor body for the repulsive forces to begin visibly
> manifesting.
>
>  
>
> Well... maybe I need to rethink that! (I'm thinking out loud here.) I
> must confess that my own CM computer simulations based strictly on
> using 1/r^2 (with no additional algorithmic enhancements) have
> indicated to me a strong suspicion that all computed "orbital
> ellipses" are inherently unstable -- given enough time to let the
> simulation run its course. Err... Well... this gets even messier! I
> think it would be more accurate to state the fact that my orbits
> become unstable when the feed-back values become too large (or too
> coarse) between iterative feed-back steps, particularly as one
> approaches the central orbiting body and the individual vector values
> increase geometrically. This is where I've noticed that chaos will be
> entered into my computer simulations. The introduction of what is
> presumed to be "unwanted" chaos is also precisely what has fascinated
> me for years, even if the introduction of such "chaotic" behavior has
> absolutely nothing to do with accurately predicting "true" CM orbital
> behavior. Incorporating a repulsive 1/r^4 function into the original
> equation might help ameliorate the chaotic blow a bit, but I don't
> tend to think of it as the real solution, particularly since my
> algorithms are strictly heuristic in nature anyway and probably don't
> really explain the actual effects of "gravity".
>
>  
>
> A question for you, Mauro:
>
>  
>
> I would nevertheless love to computer simulate a so-called authentic
> elliptical orbit that is more accurately based on Miles' three-part
> gravity model, one that incorporates both the attractive 1/r^2 force
> and the repulsive E/M 1/r^4 forces. At present I'm at loss as to how I
> might do that -- that is without my computer simulations reverting
> back to nothing more than another mechanistic heuristic exercise.
> Maybe that's all one can really do in our so-called "mechanistic" world.
>

You're right, and I'm doing exactly that at the moment. A celestial
mechanics simulator based on first principles. I'll try to use the
smallest number of principles. So far, I've identified four:
- Newton's first law (uniform movement law, i.e. inertia)
- Newton's second law (f=ma => a=f/m)
- A spherically(circularly, in two dimensions) radiating force field,
with one (or more than one) transform(i.e. propagation) terms (1/r^0,
1/r^1, 1/r^2, ...)
- Force fields act only in the centripetal direction, that is, they have
no influence orthogonally.

With that and a small enough interval, I think I can build an orbit
simulator to test for laws using only first principles. More about this
later, probably.

>  
>
> Any thoughts on the matter? I seem to recall that you previously
> stated that you have explored computer simulations of multiple planet
> solar systems and the orbital perturbations that were generated. I
> gather you're an old hand at performing these kinds of computer
> simulations. No?
>

Yes, I've extensively used the excellent Gravity Simulator, by Tony
Dunn. I've never developed my own, till now.
Regards,
Mauro

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