Eric,

I am fairly confident that planets are ejected from star systems when they 
interact with their neighbors.  The same process is used to sling shot space 
craft into the outer solar system and beyond.  I read about a trick using that 
phenomena years ago where it was possible to send a space ship to a double star 
system where a well planned path would end up accelerating the ship far faster 
than the velocity with which it entered the region.

In these cases, angular momentum is conserved for the three bodies by taking 
some out of the two stars pair and giving it to the space ship.   The overall 
angular momentum is conserved so no laws are violated.

I have never given this idea consideration when thinking about interactions at 
LENR levels, but there may be something there.  Gravitational interaction falls 
off with the second power of distance just as electric forces between 
particles.  Even though this may not be the effect we search for, it is worth 
consideration.   Thank you John for putting the idea on the table.

Dave


 

 

 

-----Original Message-----
From: Eric Walker <[email protected]>
To: vortex-l <[email protected]>
Sent: Sat, Dec 21, 2013 11:29 am
Subject: Re: [Vo]: Collective Phenomena



Hi :)


On Sat, Dec 21, 2013 at 8:05 AM, John Franks <[email protected]> wrote:



I was thinking about your desire to have quasi-particles, which are low energy 
collective phenomena operating over several 10s of nm, somehow do the 
impossible and behave like a real particle with reduced charge etc.



Personally, I think the quasi-particle lead is a red herring when it comes to 
explaining LENR.  I understand that quasi-particles are only very weakly bound 
-- the binding energy being much less than an eV.  I also am not impressed by 
coherent-motion theories.  (As a physics dilettante, I have no basis for not 
being impressed.  I'm just not.)
 

I was looking at the wandering planets thread and probably the reason for the 
observed ejection is a phenomena called "digital energy drift" (wiki it).



This sounds a little like a rogue wave phenomenon [1]; Jones mentioned 
something similar sometime back [2].  I'm personally guessing the planets in 
the simulation are being ejected because of a gradual floating point error (I 
think James Bowery alluded to this) or just insufficiently sophisticated 
handling of the startup of the system.


Eric


[1] http://en.wikipedia.org/wiki/Rogue_wave
[2] http://www.mail-archive.com/[email protected]/msg22649.html




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