Eric, I am fairly confident that planets are ejected from star systems when they interact with their neighbors. The same process is used to sling shot space craft into the outer solar system and beyond. I read about a trick using that phenomena years ago where it was possible to send a space ship to a double star system where a well planned path would end up accelerating the ship far faster than the velocity with which it entered the region.
In these cases, angular momentum is conserved for the three bodies by taking some out of the two stars pair and giving it to the space ship. The overall angular momentum is conserved so no laws are violated. I have never given this idea consideration when thinking about interactions at LENR levels, but there may be something there. Gravitational interaction falls off with the second power of distance just as electric forces between particles. Even though this may not be the effect we search for, it is worth consideration. Thank you John for putting the idea on the table. Dave -----Original Message----- From: Eric Walker <[email protected]> To: vortex-l <[email protected]> Sent: Sat, Dec 21, 2013 11:29 am Subject: Re: [Vo]: Collective Phenomena Hi :) On Sat, Dec 21, 2013 at 8:05 AM, John Franks <[email protected]> wrote: I was thinking about your desire to have quasi-particles, which are low energy collective phenomena operating over several 10s of nm, somehow do the impossible and behave like a real particle with reduced charge etc. Personally, I think the quasi-particle lead is a red herring when it comes to explaining LENR. I understand that quasi-particles are only very weakly bound -- the binding energy being much less than an eV. I also am not impressed by coherent-motion theories. (As a physics dilettante, I have no basis for not being impressed. I'm just not.) I was looking at the wandering planets thread and probably the reason for the observed ejection is a phenomena called "digital energy drift" (wiki it). This sounds a little like a rogue wave phenomenon [1]; Jones mentioned something similar sometime back [2]. I'm personally guessing the planets in the simulation are being ejected because of a gradual floating point error (I think James Bowery alluded to this) or just insufficiently sophisticated handling of the startup of the system. Eric [1] http://en.wikipedia.org/wiki/Rogue_wave [2] http://www.mail-archive.com/[email protected]/msg22649.html

