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On Sun, 10 Jul 2005, Reed Hedges wrote:
On Jul 10, 2005, at 1:08 AM, [EMAIL PROTECTED] wrote:
also I think to have a main topic solved on every release is a good idea,
thus I can't wait to see how the vrml will work on next release ;)
Wouldnt it mean that vos is a nice vrml application then? (even if I
understand it's only plain geometry, no javascripting)
Yes, that's my feeling exactly, that VOS is the "browser", not a web browser.
I really want to get to the next stage, where we can begin getting scripts
and routes working, sorry I'm being slow on this. I'm still making sure
rather simple world work, if you have any you want to send me that would be
great.
Physics will be the focus for the next release, but I badly want to have
some demo worlds that arn't the blocks world. I don't really care how it
happens. VRML seems like an obvious solution, since there's great content
already out there -- and all that needs to do is be able to read the
geometry and generate A3DL vobjects. Making a better world in Blender and
using the Blender export would be fine too (unfortunately I personally
can't model my way out of a paper bag, and we really don't need any more
"programmer art").
Reed: maybe if you told us what works and what doesn't and what needs to
happen with VRML, someone could pick it up and help you?
[ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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