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On Sun, 10 Jul 2005, Reed Hedges wrote:

On Jul 10, 2005, at 1:08 AM, [EMAIL PROTECTED] wrote:
also I think to have a main topic solved on every release is a good idea, thus I can't wait to see how the vrml will work on next release ;) Wouldnt it mean that vos is a nice vrml application then? (even if I understand it's only plain geometry, no javascripting)

Yes, that's my feeling exactly, that VOS is the "browser", not a web browser. I really want to get to the next stage, where we can begin getting scripts and routes working, sorry I'm being slow on this. I'm still making sure rather simple world work, if you have any you want to send me that would be great.

Physics will be the focus for the next release, but I badly want to have some demo worlds that arn't the blocks world. I don't really care how it happens. VRML seems like an obvious solution, since there's great content already out there -- and all that needs to do is be able to read the geometry and generate A3DL vobjects. Making a better world in Blender and using the Blender export would be fine too (unfortunately I personally can't model my way out of a paper bag, and we really don't need any more "programmer art").

Reed: maybe if you told us what works and what doesn't and what needs to happen with VRML, someone could pick it up and help you?

[   Peter Amstutz   ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED]  ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]
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