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Karsten Otto wrote:

> I am not very good with systems development on the mac yet, but if 
> mac_msg_trap() is
> what it sounds like, this thread is stuck in some system call, which 
> would explain the
> unresponsive GUI. Full stack trace below:
> 
> #0  0x9000b1e8 in mach_msg_trap ()
> #1  0x9000b13c in mach_msg ()
> #2  0x9075d114 in __CFRunLoopRun ()
> #3  0x9075ca18 in CFRunLoopRunSpecific ()
> #4  0x9318f1e0 in RunCurrentEventLoopInMode ()
> #5  0x9318e874 in ReceiveNextEventCommon ()
> #6  0x93293dc8 in ReceiveNextEventInMode ()
> #7  0x0783939c in wxApp::MacDoOneEvent ()
> #8  0x07839484 in wxApp::MainLoop ()
> #9  0x02d11d50 in wxEntry ()
> #10 0x0000363c in main (argc=2, argv=0x3000006) at wxmain.cc:13

Do any of the demo/sample programs that come with wx work?

> 
> 
>>>>> strange cluttered display
>>
>>
>> Could you explain this a bit more, and/or provide a screenshot?
>>
> After playing with it some more, I noticed that the "cluttered" world 
> view is actually correct,
> a3dldemo just looks a bit different now than what I remember from  last
> time. 

It also looks like CS doesn't have or couldn't load any of the image
format loaders (that checkerboard pattern ought to be jpeg and png image
textures)

Reed

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