On Sun, Feb 04, 2007 at 07:35:30AM +0900, chris wrote:
> Hi Peter,
>
> on meshes I was thinking you should support the triangular strip array
> as that is a very efficient form for rendering. Also, there may be
> another common mesh format worth supporting such as the one used in
> Ogre3D.
> 
> For image formats, one of this biggest performance problems with X3D
> is due to the size of images that are needed for textures. Better
> compression support, such as jpeg2000 is pretty much essential.
> 
> On security, what can be done about network communications security -
> e.g. encryption and authentication?

I see these as mainly design or implementation issues -- the 
requirements document is about "what it does", not "how it does it".

Otherwise yes, you're right, efficient data representation for meshes, 
textures, etc is going to be important.  And security is a huge, 
enormous issue that we'll deal with the time comes.  But we don't 
specify design in the requirements document, we specify design in the 
design document.  That will come next when we're all happy with (or sick 
of) the requirements.

-- 
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

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