Peter Amstutz wrote: > I think this fits in very well with using portals in VOS.
It might be worthwhile to have spatial nodes or space "tiles" that have implicit portals to their neighbors, so you don't need to set up the portals manually. They could be a new tile object, or maybe just sectors with special neighbor links. A simplistic renderer could even ignore the "tiles" or spatial nodes and just transform all the children and render them in the same space. They could also form another level of information that a server-determined client view or a client's search query could be based on. Reed _______________________________________________ vos-d mailing list [email protected] http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
