Ah, you're right.  So they are *going* to make it open source, but arn't 
quite there yet.  But it's good to hear.

It looks like Darkstar is mainly (exclusively?) a server-side 
technology, so it doesn't go quite as far up the application stack as 
VOS is targeting.  In other words, it doesn't address the browser 
question.  I am looking forward to their GPL release, though, since they 
are pushing the application high availablity/high reliablity and load 
balancing technologies and I'd like to learn about their architechture.

On Fri, Mar 16, 2007 at 10:48:16AM -0700, HEBLACK, J wrote:
> On Fri, 2007-03-16 at 13:31 -0400, Peter Amstutz wrote:
> > The Inquirer article mentions the GPL but I can't find any indication of 
> > licensing terms on Sun's own Project Darkstar page, except for the SDK 
> > download which appears to be a very restrictive "non-commercial" 
> > license.  They say "open source" right on the first page, but I can't 
> > find any indication that they actually mean it.
> 
> Here is the chief architects blog(Mar. 7) about that Sun Labs East
> picked it up:
> 
> Darkstar goes Open Source and other updates-
> http://blogs.sun.com/gameguy/entry/darkstar_goes_open_source_and
> 
> "The Open Source model is ideal for the small developer. Build your
> product. Start making money. And then, when you have income, hire the
> authors of the technology you are based on to support that enterprise.
> Its a "no front load" scheme which is ideal for those with talent and
> creativity but not a lot of cash."

-- 
[   Peter Amstutz  ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
[ VOS: Next Generation Internet Communication][ http://interreality.org ]
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]

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