Ah, you're right. So they are *going* to make it open source, but arn't quite there yet. But it's good to hear.
It looks like Darkstar is mainly (exclusively?) a server-side technology, so it doesn't go quite as far up the application stack as VOS is targeting. In other words, it doesn't address the browser question. I am looking forward to their GPL release, though, since they are pushing the application high availablity/high reliablity and load balancing technologies and I'd like to learn about their architechture. On Fri, Mar 16, 2007 at 10:48:16AM -0700, HEBLACK, J wrote: > On Fri, 2007-03-16 at 13:31 -0400, Peter Amstutz wrote: > > The Inquirer article mentions the GPL but I can't find any indication of > > licensing terms on Sun's own Project Darkstar page, except for the SDK > > download which appears to be a very restrictive "non-commercial" > > license. They say "open source" right on the first page, but I can't > > find any indication that they actually mean it. > > Here is the chief architects blog(Mar. 7) about that Sun Labs East > picked it up: > > Darkstar goes Open Source and other updates- > http://blogs.sun.com/gameguy/entry/darkstar_goes_open_source_and > > "The Open Source model is ideal for the small developer. Build your > product. Start making money. And then, when you have income, hire the > authors of the technology you are based on to support that enterprise. > Its a "no front load" scheme which is ideal for those with talent and > creativity but not a lot of cash." -- [ Peter Amstutz ][ [EMAIL PROTECTED] ][ [EMAIL PROTECTED] ] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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