I think that a basic open-standard shared-space server based on X3D is an
obvious and safe step -- Flux Worlds will probably be very successful at
what it does. But in my view, it doesn't bring us any closer to the
"metaverse" and I hate when people through that word around (ever since the
Lindens started doing so). To me it really is just more of the same -- we've
had shared space servers around almost as long as VRML itself, and we're not
that much closer to a true interconnected 3d "universe" on the internet.
Someone has to stop playing it safe for anything revolutionary to occur.

But what's wrong with snowcrash-like thinking or visions anyway? ;)

-Ken

----- Original Message ----- 
From: "Len Bullard" <[EMAIL PROTECTED]>
To: "'VOS Discussion'" <[email protected]>
Sent: Friday, March 30, 2007 7:47 PM
Subject: Re: [vos-d] Flux Worlds Server Announcement


> We learned the really hard way in the early years of VRML to take it slow
> when trying to create something intended to scale out the Internet.  I
won't
> quarrel with your requirements but I also am very leary of anything that
> reeks of Snowcrash-like thinking or visions.  We got burned because that
> sort of thinking leads to expectations that are not just impossible in the
> short term, they aren't achievable.  VRML still gets hammered in books,
> blogs and other articles for overreaching and not hitting those marks
> despite the fact that as a standard, ten years later, the content still
> works with current tools and a lot of current content sill works with old
> tools.  That is what a standard has to achieve.  Don't overdrive your
> headlights.  It's a deadly mistake.
>
> So I'm not criticizing, but take it to the bank that Parisi knows better
> than anyone what the cost of overreaching is.  Your 'metaverse' is worth
> having, but he is good ways down the path of making his work now and he
has
> been at the forefront of getting such standards built for over a decade
now.
> He isn't 'now' realizing; he paid the price in blood before most of the
rest
> of the current crowd was even trying.
>
> len
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
> On Behalf Of Ken Taylor
> Sent: Friday, March 30, 2007 9:10 PM
> To: VOS Discussion
> Subject: Re: [vos-d] Flux Worlds Server Announcement
>
> "Remember, the Metaverse needs open protocols. Without them... everything
> else is Just a World."
>
> I agree with this, and I'm glad that more and more people are realizing
it.
> However, though it's necessary, it's not sufficient to create the
> "metaverse." Some other requirements I would use to evaluate any
"metaverse"
> system:
>
> - Not only can anyone run a server, but they can easily interlink and
users
> can freely traverse the spaces between different servers, with the
potential
> for seamlessly connecting virtual spaces (eg, with portals).
> - The protocol is "future-proof" and can keep up with developments in
> technology and new ideas for interaction while maintaining backwards
> compatibility and a reasonable experience for those with hardware or
> bandwidth that can't support the latest-and-greatest
> - The protocol should support use creation and ownership of content,
> including a flexible scripting system, and the ability to transfer
> user-created content between servers. It should support collaborative
> editing and interaction with content.
> - The protocol is highly extensible through 3rd-party plugins and not
> "locked-in" to whatever the committee decided at standardization time was,
> for example, the best parameterized-avatar system/voice-chat
> system/streaming-video protocol/physics system/what-have-you. However, at
> the same time, there should be a robust "baseline" spec that allows all
> users to have a decent experience even with no plugins added.
>
> I definitely see VOS as having the potential to meet all these
requirements
> and beyond. I can't really tell from the press release how far they are
> planning to go with flux worlds. My guess is it's going to be
> yet-another-shared-space-server, this time based on X3D and easily
> integrated with web pages.
>
> So it'll probably be really neat, but not the metaverse yet ;)
>
> -Ken
>
> ----- Original Message ----- 
> From: "Tony Parisi" <[EMAIL PROTECTED]>
> To: "'x3d-public list'" <[EMAIL PROTECTED]>; "'www-vrml'"
> <[EMAIL PROTECTED]>
> Sent: Friday, March 30, 2007 2:08 PM
> Subject: [www-vrml] Flux Worlds Server Announcement
>
>
> > Folks,
> >
> > We've been up to something over here - thought I would tell you about it
> > before you heard it on the street.
> >
> > Media Machines has been developing a multi-user server based on a new
> > protocol that we intend to put out into the open. We have dubbed it
Simple
> > Wide Area Multi-User Protocol, or SWMP (pronounced "swamp"). The intent
is
> > to work with Web3D and potentially other organizations to standardize
> SWMP.
> > We will also supply a basic open source implementation. Our overriding
> > goal-- one that we are pursuing with total passion and vigor-- is to
> create
> > an open infrastructure for the Metaverse.
> >
> > We have wrapped SWMP into a server product called Flux Worlds. Flux
Worlds
> > is currently in alpha test. While the product is still several weeks
away
> > from beta test, we announced it yesterday with the goal of attracting
> early
> > signups for the beta. We are also integrating a prototype of the new X3D
> > networking nodes being developing by the Networking Working Group, right
> > into Flux Player. The results look promising.
> >
> > Anyway, here is the announcement. We would love to have you be part of
the
> > beta when it's ready!
> >
> > http://www.mediamachines.com/press/pressrelease-03292007.php
> >
> > Remember, the Metaverse needs open protocols. Without them... everything
> > else is Just a World.
> >
> > Yours virtually,
> > Tony
> >
>
> -------------------------------------------------------------------------
> > Tony Parisi
415-902-8002
> > President/CEO
[EMAIL PROTECTED]
> > Media Machines, Inc.
www.mediamachines.com
> >
> > Add 3D content to your web page with the Flux Player.
> > Go to www.mediamachines.com to upload and share your 3D content.
>
> -------------------------------------------------------------------------
>
>
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