I made the divs a bit transparent in #1. I think they're too boring though, maybe need a bit more bubbliness? (Or is that too "Web 2.0"? :) Or more of a border?
I just threw together the background images in blender, but I do like having them look more polygonated and emphasising that they are 3d graphics. With the second design, my idea is also that there would be a set of similar background images, but with a different one for each page. (or randomly selected when loaded). The background in #1 and the menu in #2 are fixed to the viewport, but I haven't decided if that's a good idea yet. And I'm just having fun experimneting with the javascript mouseover effects. Let me know if you think they would work. Reed On Mon, Feb 18, 2008 at 05:24:32AM +0000, Lalo Martins wrote: > I like #1. When I did a mockup a long long time ago, I went with a > similar idea, and I think it's still valid; the metaphor being that > you're looking at a few "flat" widgets floating in a 3d space. > > I have a nice background image I generated from Celestia :-) > > Also, in my own mockup, I used partial opacity in the boxes. Maybe mine > were too transparent, but something like 90%, 95% would look good? (The > problem with a lower value being, of course, that the Celestia background > was black with white stars, which would clash with the text...) > > best, > Lalo Martins > -- > So many of our dreams at first seem impossible, > then they seem improbable, and then, when we > summon the will, they soon become inevitable. > ----- > http://lalomartins.info/ > GNU: never give up freedom http://www.gnu.org/ > > > _______________________________________________ > vos-d mailing list > vos-d@interreality.org > http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d -- http://interreality.org/~reed _______________________________________________ vos-d mailing list vos-d@interreality.org http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d