On Tue, Jun 13, 2006 at 01:32:57PM -0400, Peter Jay Salzman wrote: > On Tue 13 Jun 06, 10:25 AM, Bill Kendrick <[EMAIL PROTECTED]> said: > > On Tue, Jun 13, 2006 at 10:49:26AM -0400, Peter Jay Salzman wrote: > > > I've played Quake 3, which uses SDL, on this computer and it plays fine. > > > When I get home, I'll take a look at the cutscenes and see if they suffer > > > from the same washed out color. > > > > Well, technically, Quake uses OpenGL. :) It probably uses SDL for > > input/sound, though. > > Is that true? It was developed by Loki; I would've thought they use SDL for > video too. I did an ldd on the executable and didn't see sdl or gl, > although I *know* it uses OpenGL, either via an SDL window or using OpenGL > directly...
I'm pretty sure Loki games load video/sound drivers at runtime (via dlopen()), as it's usually configurable via something like +set gl_driver ... so you might have better luck using "strings" on it, and searching for the name of an OpenGL function they'd have to use. -- Micah J. Cowan Programmer, musician, typesetting enthusiast, gamer... http://micah.cowan.name/ _______________________________________________ vox-tech mailing list [email protected] http://lists.lugod.org/mailman/listinfo/vox-tech
