Am Dienstag, 12. September 2006 23:45 schrieb Dennis Schridde: > Am Dienstag, 12. September 2006 02:29 schrieb Christian Ohm: > > On Saturday, 9 September 2006 at 2:30, Dennis Schridde wrote: > > DDS looks to Microsoft/DirectX specific to me, > > DDS can include (and that's the sense why I added it) S3TC compressed > images. (MS calls that DXTC.) Those images can be loaded by any more or > less current graphicscards in hardware. (List of OpenGL drivers/hardware > supporting it: > http://www.delphi3d.net/hardware/extsupport.php?extension=GL_EXT_texture_co >mpression_s3tc) > > The DDS file structure is documented by MS very well and you can simply > load the texture (if it is S3TC compressed) out of the file into the > hardware. (No need of extra libraries.) > That's why I thought about this format. PS: DDS also includes mipmaps and other images of relevance to a 3d engine. (cubemaps, 3d textures) (I don't know currently how all those mean (exept mipmaps) but perhaps they can be usefull.)
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