Am Dienstag, 12. September 2006 23:45 schrieb Dennis Schridde:
> Am Dienstag, 12. September 2006 02:29 schrieb Christian Ohm:
> > On Saturday,  9 September 2006 at  2:30, Dennis Schridde wrote:
> > DDS looks to Microsoft/DirectX specific to me,
>
> DDS can include (and that's the sense why I added it) S3TC compressed
> images. (MS calls that DXTC.) Those images can be loaded by any more or
> less current graphicscards in hardware. (List of OpenGL drivers/hardware
> supporting it:
> http://www.delphi3d.net/hardware/extsupport.php?extension=GL_EXT_texture_co
>mpression_s3tc)
>
> The DDS file structure is documented by MS very well and you can simply
> load the texture (if it is S3TC compressed) out of the file into the
> hardware. (No need of extra libraries.)
> That's why I thought about this format.
PS: DDS also includes mipmaps and other images of relevance to a 3d engine. 
(cubemaps, 3d textures) (I don't know currently how all those mean (exept 
mipmaps) but perhaps they can be usefull.)

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