Am Mittwoch, 20. September 2006 17:56 schrieb [EMAIL PROTECTED]: > On Wed, 20 Sep 2006 05:31:02 -0400 Dennis Schridde > >I must admit that I would not like such a official "what the devs > >said last summer [about Mr. Bush]" logs... > > Mr. Bush? Don't get all paranoid. :p When it comes to him I am. :P
> The problem with IRC is we are all over the world, and time zones,
> and when most people are on IRC, others are working. Not everyone
> can have access to IRC from work. In fact, that is frowned upon.
I know that. I don't like to stay up all that long either.
But I think we could work more on the lists instead of investing hours of
expensive freetime into reading piles of crap from the logs.
(I remember me reading the logs when I created the stylesheets for them. It
took very long to get the interesting pieces of info out of it.)
> If you read the logs, most decisions go there, then a few (if any)
> get to be put on the mailing list. This is why logs are a good
> thing, not something to be paranoid about.
What "decisions" are made there?
I just remember me collecting ideas which also went into the TODO file and the
wiki.
> >PS: To whoever will do the netcode rewrite: Please have a look at
> >SDL_net2, I
> >think this could ease the process a lot. (Google for it and you
> >will find a
> >my mail to this list about using it in Warzone to be the first
> >search
> >result. ;) )
>
> What uses SDL_net2?
I don't know. I just found they way the author described it a very intuitive
working with networking. Events and so on.
> >From what I can search in google, I find: "We already tried that ;)
>
> Our coder used sdl_net and sdl_net2 for a multiplayer test but he
> mentioned that it was very unstable :(" On gamedev.
I didn't test it, so I can't say if it is stable.
> So if it isn't stable, then it don't really make sense to use it
> does it?
What do you mean with "stable" anyway?
> I also saw mention of this in some very old logs:
> http://www.opentnl.org/
> That says "TNL is available under the GNU General Public License
> (GPL), an indie license, and a commercial license."
> Worls in mac,windows, and linux, so this might well be better than
> SDL_net2. There wasn't much problems with the Tribes network code,
> I think it can handle 64 player games easy?
Doh! I didn't know that the Torque netcode was released under GPL. Seems like
this is the best netcode we could ever get available for free. :)
Is that code included in TGE? Or do I need to buy it extra when I buy TGE? Do
you know that?
--Dennis
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