A short interpretation of this letter by me.

> Mr. Schridde,
>
> Unfortunately, the Software Freedom Law Center cannot offer to represent
> you in this matter.  However, I will try to assist by answering your
> questions in a general sense below.
>
> > Am Mittwoch, 27. September 2006 23:02 schrieben Sie:
> >>> 1. Does the readme.txt give us any indication on what license the data
> >>> was released under, ie. does "as is with no guarantees" give us any
> >>> permissions (like an implicit "with no restrictions", since they don't
> >>> mention any)?
>
> The language itself may not confer an express license, but the conduct
> associated therewith may confer an implied license.  Further, if you or
> others have put the copyright holder on notice of your use and they do
> nothing to object to that use, you may also claim laches and equitable
> estoppel against them to prevent them from asserting their claims
> against you for the use you identified to them.
So a documented notification of the copyright holder (Eidos, s.b.) is needed.
(Shall I ask him whether this can happen via email or should better be done 
via certified mail?)

> >>> 2. Is there a way to legally distribute the game data without further
> >>> word from the copyright holders?
>
> The best course of action is to probably tell your licensees what the
> facts are:
>
> (1) The source code has been licensed under the GPL;
> (2) Other aspects of the program have been released for free to the
> community under terms that imply the right to modify and redistribute;
> (3) Attempts to clarify the licensing of those other portions have been
> to no avail because the copyright holder has not responded to express
> requests for clarification.
>
> ... and not draw a legal conclusions.  You could include something along
> these lines with supporting references in the license file or copyright
> notice.
That sounds similar to the idea to simply use the readme.txt as a license for 
the data, doesn't it?
Sounds sensible to me, we just need to setup a text for distribution...

> >>> 3. How can we best ensure that the possible legal ambiguity of the
> >>> license does not threaten or opens up to lawsuits on the project and
> >>> anyone who distributes our builds of the game?
>
> Attempting to contact the copyright holder in a documented fashion is
> one excellent step to take.  If you've done a good faith analysis of the
> situation and attempted to ensure you are complying with the copyright
> holder's wishes, that goes a long way towards mitigating your and your
> licensees potential exposure for any legal action.
Again he says we should contact the copyright holder.

> >>> 4. Does it make sense to try to contact Eidos on this matter?
>
> Yes, you should attempt to contact them, as they may very well now be
> the copyright holder since they acquired the original developer.  Make
> sure to retain copies of all correspondence you send to or received from
> them.
Eidos is possibly the copyright holder and we shall contact them for that 
matter.

--Dennis

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