Am Freitag, 6. Oktober 2006 00:53 schrieb Christian Ohm: > On Thursday, 5 October 2006 at 22:08, Dennis Schridde wrote: > > Am Donnerstag, 5. Oktober 2006 21:01 schrieb Christian Vest Hansen: > > > 2006/10/5, Dennis Schridde <[EMAIL PROTECTED]>: > > > > ---------- Weitergeleitete Nachricht ---------- > > > > > > > > Subject: Re: [Warzone-dev] Draft for a mail to the FSF > > > > Date: Mittwoch, 4. Oktober 2006 18:55 > > > > From: Dan Ravicher <[EMAIL PROTECTED]> > > > > To: Dennis Schridde <[EMAIL PROTECTED]> > > > > > > (...) > > > > > > > Attempting to contact the copyright holder in *a documented fashion* > > > > is one excellent step to take. > > > > > > Certified snail-mail sounds more documented to me, than do e-mail. > > > > Ok. Any ideas how he means how that should happen? > > > > I interprete it as: > > Send them a mail telling them that you use the Warzone data under these > > assumptions. If they don't answer in a given time then we can say in > > court that they knew about it, but didn't do anything and thus they now > > can't do anything anymore either. > > That still leaves the actual licensing question unanswered, and thus > the distribution of Warzone via gna.org and Linux distributors. Well, if I understood Mr. Ravicher's email correctly he said that we could distribute WZ and say that the license is "as is" and we are allowed to distribute WZ. He said we should also provide the original readme with WZ. And if we inform Eidos of what we are doing and they don't object, then we can claim that they know and thus it is correct as it is. That's how I understood his email, but maybe I am not correct with that. (Language, you know...)
> As the source is definitely GPL, we can leave that on gna.org, and put the > data repository on another host (wz2100.net, or Virgil's offer). > > I'm sure Debian will not include Warzone with the current license terms, > and most others probably won't as well (at least the commercial ones, to > protect them from lawsuits; a "well, nobody has complained yet" will not > convince them). Idea: Distribute the sourcecode via official channels and the data via own ones... Like Per proposed or simply as "go there and download this zipfile and put it into your WZ folder" till we have a better solution. > I hope Virgil's effort will succeed, I hope that too. > else we need someone else to > contact. I guess if Virgil gets no answer, contacting Pivotal again is > quite useless. As both Pivotal and Eidos now belong to SCi, we might > contact them. But if they do not ignore us they will probably involve > Pivotal again, so I think we should wait with any further action until > we can be sure Virgil's inquiry was unsuccessful. And as he said, > "Corporate movement when not called to any obvious self-interest is > glacial slow," "as slow as pouring syrup in freezing weather."
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