At least it looks like a clear strategy.

And we have in good faith reckoned that the data is also distributed
under the terms of the GPL, right? So a "relicensing" must mean that
everything that make up the game as a whole, is GPL, which in turn
means that we need no special disclamer. It's all just GPL, nothing
more, nothing less.
That's how I read this "relicensing" in a nutshell: just remove the
disclamer about the data and how we interpreted the readme.

We don't need to consider contributors because all contributions are
already GPL, and we don't need to consider Game Company X, because
*they* messed up the licensing and releasing, and *they* are the
reason that we need to interpret and reflect on the terms and
conditions (T&C), and *we* have done everything in our power to both
clarify and live up to their T&C, and thus *they* must be at fault if
we, in their oppinion, don't live up to their T&C, because *they have
had the oppotunity to clarify, but they didn't use it!*

That's how I see our status quo: it's all just GPL.

2006/12/2, Dennis Schridde <[EMAIL PROTECTED]>:
Forward from the forums:

xpanthom
  Re: Warzone 2100 licensing and copyright issues
« Reply #41 on: Today at 03:55:51 pm »
  I had a discussion with DevUrandom last night about not worrying too much
about these licensing problems. As I said earlier, the WZ team can be said to
be in good faith since you have made your interpretation of the readme, acted
accordingly and not heard from any of the original proprietors. You have also
tried to get a clarification from the original proprietors, which means that
the requirements for good faith – "did not know and did not have any reason
to believe" – are met.

A disclaimer has apparently been written where the WZ team states that it has
chosen to interpret the readme as putting also the data under the GPL. This
could be a good idea, although not necessarily. The whole concept of good
faith is that it never actually comes into use unless someone brings a
lawsuit. Writing out that there are problems with the interpretation could
have an adverse effect if the original proprietor is bought by another
company and they start investigating their assets. Basically you open up for
malicious interpretations by saying that you aren't sure.

Maybe a new, clear, basic GPL license would be the best way to go about this –
a license without the ambiguity of the readme and without the disclaimer.
Actually you should relicense WZ, because the readme is about how the WZ team
got it, but it doesn't really fit as a license that concerns the end-users.

I strongly suspect that you will never be quite sure of the status of the
data. There will be no definite "yes" or "no". But as more and more time
passes, the stronger the assumption of GPL:ed data grows. You need to
continue with the project as before, because there's nothing else you really
can do.


DevUrandom
  Re: Warzone 2100 licensing and copyright issues
« Reply #42 on: Today at 04:19:06 pm »
  Doesn't relicensing depend on the fact that the relicensing person(s) own(s)
the copyright?

How do you think that "new, clear, basic GPL license" should look? A modified
GPL with special Warzone paragraphs? Won't probably be possible, for the same
reason as the above.


xpanthom
  Re: Warzone 2100 licensing and copyright issues
« Reply #43 on: Today at 05:08:24 pm »
  Hmm. You may be right there. I'll look into it. Just ignore the paragraph
about relicensing for now.


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