From: Ranger Joe <[EMAIL PROTECTED]>
Reply-To: Development list <warzone-dev@gna.org>
To: warzone-dev@gna.org
Subject: [Warzone-dev] Upconverting WZ textures
Date: Thu, 07 Dec 2006 07:58:17 +0200
Hi,
I can't seem to be able to register on realtimestrategies.net - I still
haven't got the confirmation email over a period of several days. So I'm
posting here.
In any case, I'd be interested in upconverting any existing low-resolution
textures WZ:Resurrection will be using (from the original WZ). To test
these, however, I would need some help as to how to best load them up in
the game without having to compile the source code itself. I haven't been
able to figure out precisely what you've done to/with the source code, so
I'd really appreciate a small rundown on the process of getting the
modified textures into the game with the smallest possible amount of
trouble.
That is, of course, if WZ:R supports non-fixed texture sizes in the first
place (if it doesn't, it shouldn't be too demanding to add the support).
I'm figuring being able to jump to any campaign and having all the techs
available would be really helpful as well.
Since most textures seem to be 256x256 pixels in size, I figured the
reasonable upgrade would be to 512x512 and possibly (since there aren't too
many textures in the game) also to 1024x1024. The terrain textures are
1152x1280 in size, so doubling these wouldn't kill anyone either on today's
hardware. I have no idea why these would have such a weird resolution.
Wouldn't changing them to a power of two make more sense?
As far as I have observed, the original textures need quite a bit of work,
not just resizing, as they are quite raw and plagued with low-bit depth,
low-resolution aliasing. In fact, I think that's the biggest problem I had
with the game - when the camera came really close to a building, the visual
quality would plummet.
Please let me know if someone is already working on this and, if not, then
how best to go about testing the textures.
Cheers
RJ
noone is working on textures as far as I know.
with 2.0.5rc1+? you can create a folder called 'data',then create a
sub-folder of 'data' called 'textpages' and copy new texture files
there,it'll override the ones in .wz files that comes with 2.0.5rc1.Also you
need to change the pie file's texture info accordingly to use 512x512
textures I think.
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