-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 The Watermelon wrote:
> yes I know the texture 'quality' makes no difference in memory as long as > the total number of bits are changed,it's just weird WZ render lags the > overall performance in the areas where you least expected: Maybe this has something to do with the increased number of individual colors in the texture? Although it should not matter much if the bit depth remains the same, so just a wild guess... Are you sure you save the textures in the same bit-depth? (I could not check that, because the file storage site told me to wait an hour before downloading) You could try replacing textures with solid color blocks, and again with gradients, and compare the performance. Disclaimer: I am not that well familiar with how things work in WZ. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (GNU/Linux) iD8DBQFFzx5dztOe9mov/y4RAqS/AJ49ic5LuneJZYvYjgGR0MrKvyfDZQCfW8yk 1Qc1xIosXE+BX7Gy/KYJbYk= =vCqm -----END PGP SIGNATURE----- _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
