On 2/23/07, Christian Ohm <[EMAIL PROTECTED]> wrote:

To me that sounds like it works as it is supposed to. If the system is
not fast enough to reach the desired frame rate, don't delay, as every
delay will make it even slower.


sorry for the confusion,actually I thought the SDL frame delay controls the
game frame...but it turned out it controls the both gamelogics and
graphics...

I was a bit suprised that a AMD 3000+ cant max out the 60fps cap with a
debug build,that's why I thought that code was broken...



Well, the game logic (physics, ai, etc.) should run at a constant rate
like 10/s, completely independent of graphics performance. I don't know
what Warzone does, looks like it runs the game logic once per frame.

that confused me too...yes wz runs the game logic loop every frame along
with graphic frame...
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