On 4/2/07, Kamaze <[EMAIL PROTECTED]> wrote:

Well, we have http://wz2100.net/wiki/development:future_ideas and 2.0.6
is afaik the last release in the 2.0.x branch.

So, maybe setup a small roadmap what we really want to implement in 2.1?
Maybe it helps a bit, if someone can't decide what he want to do :)

My personal favorites:

- Engine speedup. (maybe with some more eye candy, like better
resolutions, buildings / units with more polys and may some effects -for
example with the ogre.material format)

- New data format for units / buildings. (ogre seems to be fine)

- Masterserver / network protocol ( http://json-rpc.org/ with sdl_net2?)
(see https://mail.gna.org/public/warzone-dev/2006-08/msg00009.html )

...

Lets discuss a bit, :)

- Kamaze

Personally I dont think increasing geometry complexity will make warzone
look any better,and we dont have enough artists to redone all units and
buildings from scratch in another format,the warzone renderer engine doesnt
even support float points for vertices,so ogre mesh or any modern 3d format
will not be feasible.

afaik games like warcraft III models(which looks 10x better
with medium details than warzone,but have less system reqs compare to
warzone's) have only slightly more polygons or maybe the same polygons
count per model as warzone's,but their texture is alot better than
warzone's(256x256-512x512 per model),warzone's page based texture
management has very limited performance and visual quality.

anyways,my wise list:
1.improved network stability to draw more mp players
2.better textures(256x256 per model should be sufficient)
3.better destruction animation for unit unlike the fixed random debris
launch.Units leave wrecks when destroyed,vtol crashes instead of
disassemblying.
4.evaluate display list as an alternative method of VBO for pie shapes
5.improved balance of the game,maybe different races to improve diversity of
the gameplay.
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