On 4/2/07, Kamaze <[EMAIL PROTECTED]> wrote:
Well, we have http://wz2100.net/wiki/development:future_ideas and 2.0.6 is afaik the last release in the 2.0.x branch. So, maybe setup a small roadmap what we really want to implement in 2.1? Maybe it helps a bit, if someone can't decide what he want to do :) My personal favorites: - Engine speedup. (maybe with some more eye candy, like better resolutions, buildings / units with more polys and may some effects -for example with the ogre.material format) - New data format for units / buildings. (ogre seems to be fine) - Masterserver / network protocol ( http://json-rpc.org/ with sdl_net2?) (see https://mail.gna.org/public/warzone-dev/2006-08/msg00009.html ) ... Lets discuss a bit, :) - Kamaze
Personally I dont think increasing geometry complexity will make warzone look any better,and we dont have enough artists to redone all units and buildings from scratch in another format,the warzone renderer engine doesnt even support float points for vertices,so ogre mesh or any modern 3d format will not be feasible. afaik games like warcraft III models(which looks 10x better with medium details than warzone,but have less system reqs compare to warzone's) have only slightly more polygons or maybe the same polygons count per model as warzone's,but their texture is alot better than warzone's(256x256-512x512 per model),warzone's page based texture management has very limited performance and visual quality. anyways,my wise list: 1.improved network stability to draw more mp players 2.better textures(256x256 per model should be sufficient) 3.better destruction animation for unit unlike the fixed random debris launch.Units leave wrecks when destroyed,vtol crashes instead of disassemblying. 4.evaluate display list as an alternative method of VBO for pie shapes 5.improved balance of the game,maybe different races to improve diversity of the gameplay.
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